Hey fellow Enlisted players,
I want to share an idea I’ve been thinking about regarding the water combat mechanics, especially when it comes to being wounded while swimming. Currently, when you get shot and start bleeding in the water, you sink to the bottom and you have to crawl your way back up to the surface to patch your wounds. It pretty frustrating, I hate it, and (sometimes) it feels a bit unrealistic.
💡What if, instead, when you’re wounded and bleeding in the water, you remain buoyant and can still swim, even while injured? You’d be able to patch your wounds right on the water’s surface without the risk of sinking immediately. This would make water combat less punishing and more engaging, giving players like you and me a chance to make tactical decisions about healing while still in the water.
Of course, to keep the challenge and tension, there could be some balancing mechanics like limited buoyancy time, reduced swimming speed when injured, or the risk of drowning if you don’t patch up quickly. Medics could play a bigger role here by using special water-specific equipment like inflatable flotation devices, waterproof bandages, or rescue tow ropes to help stabilize and heal teammates in water.
All of this could open up new strategic layers to water combat and make aquatic zones more interesting without making healing too easy or trivializing the injury system. Plus, it would encourage more teamwork (the whole point of the game) and make medics even more valuable in these scenarios.
What do you all think? I Would love to hear your thoughts or any ideas on how this could be balanced or improved! What are your initial thoughts on how this might change player tactics in water-heavy maps? Let me know if you’d like to dive deeper into any of these points!
Would you like for this to be included in Enlisted?
- Yes
- No