Restore some functions of remote TNT

Since TNT changed from functioning like a “mine” to a “drop item”, it has lost the ability to be detonated by other damage. Previously, TNT could still be detonated by shooting after the soldier carrying it died, but now, even the explosion damage cannot detonate it.

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Yeah, they do have 10 HP just like mines, so they’re bugged, it’s a known issue.
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Is that the TNT test subject?

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If it is you need more TNT in that bundle. doesnt look nearly worried enough

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Honestly I think it would also greatly benefit its usefulness if you were allowed to place the detonator down somewhere.
This way, you could still detonate the charge with another character, without needing to be a sharpshooter.

(Personally I’m still holding out hope for mine pouches, as I think being able to wire multiple TNT charges to one detonator would be INSANELY satisfying. Among other applications.)