So far you are trying to be cynical and passive agressive. It’s not necessary.
B-b-but then I will be piloting P-47!
So far you are trying to be cynical and passive agressive. It’s not necessary.
B-b-but then I will be piloting P-47!
so far, you haven’t been slightly even rational at this point, and still haven’t provided good points about why the jumbo it self should remain.
ain’t gonna save you everytime though.
Understandable. Have a nice day.
now i see the issue, the people likes you,
that only thinks about their own faction above the actual overhall balance.
great job. i’m sure lots of people will thank you.
and surely you are helping this game to become better.
Being polite is even harder skill to earn than being a good tank driver.
i simply don’t care about your words.
i ain’t sitting here " crying " about.
but instead, finding an actual solution to the issue, something that i don’t see that much from you two.
because guess what, something that your brains haven’t figured out yet, is the upcoming threat that devs is going to gives us to deal against the jumbo. a panther.
if you are happy, than be my guest.
but i care about new players with m5s facing panthers and complaining about because they have all rights to do so, and therefore kill this game even faster than we could care about " being polite ". trust me.
This is very childish, you know? ![]()
And if you keep insulting other people who disagree with yours and your topic neighbour opinion will only result in closing this topic by moderators.
About how ‘unfair’ Pz. IV H against Jumbo:
From frontal side you can hit it through dot and commander tower pretty easily. If they hide dot - you hit tower. And from each shot they loose tank crew while they can’t even penetrate you (lol).
If they try to tank you not only frontal side - you just get more advantage. You can hit their insides through weld of their side and frontal armor.
Oh, yeah, with 75mm gun you can also destroy their transmission easily fron any side so they will not be able to run from you.
Heck, even premium Pz. III M with Puma’s 50mm gun can fight Jumbo through frontal dot even less effective than with Pz. IV’s 75 mm.
I’ll try to make few videos ingame battle but they won’t differ much.
In total. I think Jumbo is a joke tank that can only receive blows and can’t fight back other tanks normally.
let me break it to you.
fighting a jumbo is not impossible.
but i don’t see any jumbo that has to flank enemy tanks or aim for weakspot at all.
like, the weakspot that pz ivs has, are much bigger than the ones on the jumbo.
like you are not even engaging the tanks like i did in the video above.
you are barely proving any point what so ever.
and in a game thar proclaims to be " fair, balanced, and skill based " i don’t see anything of that in those fightining vehicles.
but again, i guess panthers will speak better than words.
because people cannot understand the problems or predict them if they are not facing those.
So no normal counter arguments and only complaining again?
I’m done here, this can’t be helped.
And no, I’m trying not to show my opponents weak sides of my tank like you did in your videos 
i can’t help you either if you can’t handle simple arguments.
that’s…
called angling. you donut.
you angle 35 ° with any german tank for maximase the armor effect and bounce off shells, which clearly worked until the opponent somewhat properly aimed.
your audacity…
never heard of war thunder?
i’ll have you know that i know how to play that tank since i have a pz IV H there.
so if you don’t know, you are pleased to kindly shut your mouth.
Or M4A3E8
I can get behind it only because the M4A2 76 W is sexy tank
But God, no M4A1 76 ever.
sounds fine to me.
either way, jumbo must be replaced.
agreed the 75mm jumbo is simply not possible to balance properly
jumbo is a steel wall with a potato gun, only thing that can fight it without being invulnerable would be a cardboard box with a giant cannon, and there aren’t many of those around
unless you include paper tanks like ratte
My friend, it is not right that you penetrate the tank in 2-3% of the frontal projection. At point-blank range everything is cool and comfortable.
In the game, aiming a machine gun is hindered by bushes, trees, obstacles, and distance.
Often between tanks is not less than 100m, how do you aim this hatch?
I certainly kill jumbo, but not always. Each time it’s like a surgical operation, where 1 pixel to the side and there is no penetration.
And if the jumbo breaks your horizontal turret drive, you can leave the tank, there is nothing to aim. And this happens often, because the jumbo penetrates the turret.
I really think it’s wrong to duel, where h should aim literally pixels and again say "oops shell shifted because of the shaking of the tank, because I hit a small bump, let’s try again.
So how do I aim for the hatch if because of a bug the jumbo turret is displayed any way but the way it is in reality.
I would love to see your videos, I wish there were at least 3. If your opponent is not completely stupid (and usually the crew with backpacks jump out of the jumbo, which means that the player has already played a decent amount of time and equipped everyone) then it is incredibly difficult to win. Spending 10-15 shots to get into these tiny areas 3-4 times is monstrous.
Someone was talking about attacking from the flank. D-Day, Le Bre, the new beach landing, there are 90% shootouts everywhere from afar and head-on. Where do you beat the jumbo on the beach on D-Day?
okay than Sherman vs Kingtiger is also balanced, because the Sherman just has to flank and look for weak spots.
You do not understand the basic concept of balance.
IF one tank has to flank OR go for weak spots it is inferior, thus unbalanced.
How the hell are you refusing to understand that?
Use damage model in up right conner to navigate. It helps a lot.
Aim for dot. If dot is hidden, well… I guess devs should fix this bug with turret first?
Sure, when they will be ready, I will drop them here.
About D-day beach.
Starting from tank spawn point you just ride on the left mountain to the spot between first bunker and mountain. There you ave height advantage (better angles for you to hit opponent and it’s extremely hard for them) and you see almost all beach.
New beach there are 2 spots.
First (and most comfortable but most risky) is near the second capture point on the mountain. You see almost all beach, have height advantage but vulnerable to flank attacks.
Second is on right side near trenches. Use trenches to hid you lower armor plate and use angle to tank Jumbos. If they hit you somehow - you just drive down in lowland for repairs so no one will be able to hit you.
Le Bre is a small map so it’s not hard to hit weak spots of Jumbo. There’re also a lot of ifantry around with explosion packs.
So essentially if you didn’t have the marker and the damage model in the right corner you would be totally “fuked” and dependent on luck. Great balance.
And about the damage model in the right corner … it is actually a legal hack and SHOULD BE IN MY OPINION REMOVED … or only show the death hit/the one that destroyed the enemy
Heck, even greater velocity of German guns (which could serve as balancing factor) is mitigated by the fact that you don’t have to know how much your shell drops, you have laser marker that will tell you where it will hit.
The alternative solution is for the Devs to provide a premium (to reflect the rarity) Tiger II P of the 503rd Schweres Panzer Battalion Feldherrnhalle for the Normandy Campaign. These went into action against the British on the 18th of July at Cagny (Caen AO)
So as far as balancing goes lets have a German heavy tank face off against a US heavy tank, and more importantly one that was authentically available and present as part of the “Normandy Campaign”
machine gun hole a jumbo 5 separate times. each time it wounds or kills one crew member at a time.