Remove the damage reduction from Soviet body armor before Manchuria drops

With vitality or not?

with - its always with

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Can I ask you why this topic concerns you so much?

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Because its incredibly unfair and unbalanced

  • It turns Type Hei Auto from being a T20 equivalent to being on par with M2 Carbine
  • It makes G41 actually worse at ranges 0-68m than BR2 Fedorov Rifle
  • It makes FG-42 II become Type Hei Auto damage wise with 10 less bullets, worse dispersion and much higher recoil

The list goes on, but having such an advantage on the nation with the best infantry weaponry in the game is ridiculous, has been ridicolous and will be ridiculous once it makes ALL Japanese semiauto rifles become 2 shot weapons at all distances just because someone bought a cosmetic. People downplay this problem because ‘not many people use it’ but not realize that people who abuse this gain a permament advantage just like that

Unfair - unfun - unnecessary

12 Likes

To tell you the truth, there is a well-known fact
Then it would be to only calculate for Germany
Because previously, it was only Germany
Germany: Facing Bulletproof Clothing
Germany compared to the Soviet Union
The damage of the enhanced submachine gun has been increased by at least 0.2.
Most of them are 6.8 - 4
Even 7 - 4
The highest level even reaches 7.9 - 4.6 At the same time, the top-of-the-line automatic rifles can kill soldiers wearing bulletproof vests with a single shot.
Most of the Soviet submachine guns have a caliber of 6.6 - 3.3
The new version level 3 has a caliber of 6.9 - 3.4
There is no increase in attack power at the higher levels Soviet bulletproof vests were relatively balanced in the German market.
Even to the extent of being overly weakened, bearing a huge burden If the properties of the bulletproof vest are removed
Conversely, the attack power of all the submachine guns in the Soviet Union needs to be significantly increased. Of course, I was expecting this kind of thing to happen.
I will be very happy.

You said some really true things. Hahaha, it made me laugh so hard!

Soviet SMGs have higher RoF to accomodate for lower damage, its most noticable when you compare BR4 Kiraly (40 round, 870 RoF, 7.9 damage) to BR4 PPD40 (71 round, 1040 RoF, 6.6 damage)

German SMGs have 14m 2 shot range and then are outclassed by Soviet ones up to 60m where Soviet SMGs lose 3 shot potential. I think only Beretta 1918 keeps up with PPS-43 at BR2 damagewise, though its sights are awful and it holds 10 less bullets. And even after the 60m mark the disparity is actually bit smaller than one might asusme due to the SMG high dispersion values. At 60m you are very likely to miss a shot, therefore having higher RoF makes you ‘roll the dice’ more times per second increasing your probability to land a shot

Soviets have one of the strongest and most competetive weaponry options in the entire game - even without the body armor

5 Likes

My french partisans in the pacific also looks wack

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Only if the soviets get the AVT 40 25 and non specialists get the fedorov avtomat 1923

However, in reality, this is due to network latency issues.
Bullets with high firing rate will attack the already dead bodies in large numbers. Commonly known as “swallowing bullets”
As is well known, the threshold of 6.8 is of great significance.
Can kill the hanging person with just two shots.
Germany can kill an American with just two shots.
The American submachine gun causes more severe injuries and can do the job.
2 shots kill a German.
Balanced.
The Germans need 3 shots to kill a Soviet soldier because of their bulletproof vests.
The Soviets need 3 shots to kill a German because their weapons have low attack power.
Fair enough. Even the Soviet’s medium-range damage is extremely low, and they can only endure it in pain.
Now there is a variable for Japan.
It really needs to be re-balanced.
Of course, the moderators and the developers also said so.
At present, let’s proceed like this. After conducting one or several versions of tests, we will continue to balance the subsequent situation.
For these reasons, the Japanese Type 2 submachine gun has been given an additional 0.1 attack power, reaching a total of 6.8 attack power, which is now on par with that of Germany and maintaining a relative balance.
It also increased the attack power by 0.1 for the Soviet Level 3 special weapons.
Try to achieve balance separately
If the bulletproof vest is removed, will it be too powerful to reduce all the assault rifles to this level? As a player, I am very much looking forward to the developers’ upcoming balancing approach.
It would be best to just keep it this way for now.

What can I say here? There’s a lot of this in our game, but do you react the same way to any unfair or only to specific ones. I see that there isn’t. In fact, this is your only proposal. Should I assume that you think there is no more unfair in the game?

133 people voted and almost a third of them disagree with you, why do you think that is?

Germany also possesses the Konders machine gun and the Somi submachine gun.
This weapon with a firing rate of 1000 rounds per minute and a large magazine capacity
These weapons are all of the 6.8 - 4 type.
So, the moment when the Soviet Union lost its bulletproof vests
The increase in PPSH’s attack power is inevitable.
Of course, I was extremely happy at that moment.

Because alot of Soviet players are noobs that cant compete without an unfair advantage.
Simple as that.

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Probably people who bought tons of body armour and don’t want to lose their advantage

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PPSH is TT, dont compare TT guns to event and gold guns.

Also the best weapon in the entire game is RD44 anyways - which is TT.

Whens the last time I checked MP40 having 800 RPM?

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OK then. I’ll take a step back and think about it. Let’s increase the attack power of the PPSH and PPD used for purchasing gold.
I have already purchased 3 sets of Soviet Commandos bought with gold.
Phosphorylated PPSH
Sabotaged PPD
Silenced PPSH

So, it’s just bad people preventing you from making your dream game, right? Personally, I think you’re not very good at persuasion and are simply biased. You also don’t try to prove that cuirasses affect balance.
Does a cuirass reduce damage? Yes. But that doesn’t mean it should be removed.
Does a cuirass affect balance? Let’s say it does. But how did you prove it?
Perhaps you played 100 battles with cuirasses and 100 battles without cuirasses and compared the game stats? No.

So why are you so sure that cuirasses:

  1. Affect game balance.
  2. Affect is significant.
    I just don’t feel like cuirasses help or hinder me. Someone here also told you that they didn’t feel any difference or advantage.

In my opinion, the cuirass’s impact is minimal. It won’t help a bad player, and a good player doesn’t need it. Therefore, the topic of discussion isn’t worth the drama surrounding it. Therefore, I find some bias here.

If a German player loses to noobs in cuirasses, then he is an even bigger noob.

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There actually are event PPS with increased damage that two hit kill.

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