Remove the damage reduction from Soviet body armor before Manchuria drops

There are always people nagging, saying this is just the complaint of players from a weak German team.

Come on.What does ‘exaggeration’ mean? Because of wearing a bulletproof vest, the damage from a low-level submachine gun is reduced by 10% when it hits. Can this really be called an exaggeration effect?

Obviously, this is the behavior of Soviet players putting hats on players from other countries. I really hate this kind of people. Why does only the Soviet Union have chest armor? Why are only Soviet paratroopers able to switch weapons?Can’t I complain about being mocked as someone who cries that Germany is weak just because other countries don’t have it?Come on

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Lots of tweaking and making it only have impact on low calibre still makes the issue persist across 4/5 BRs

Based off math alone and linear ratio you’d need 30-40% movement reduction but truth is - no one knows how severe or lenient the nerf to movement should be. Seeing how many people downplay the significance of the armor when it literally makes G41 obsolete and all German SMGs a direct downgrade to Soviet ones, I don’t trust people throwing numbers around based on ‘vibes’ for how it should be balanced

It took them 8 months to nerf the Meteor. Body armor is an issue since forever (was even more severe before). Getting devs to adjust it properly would take insane amounts of time and it still leaves helmets as a factor when helmets only significance comes from low calibre headshots at a distance

All due respect but seeing how people just pull solutions out of their asses without anything to back it up really doesn’t make me optimistic about any chance of meaningful rework. Gajin skeleton crew working on Enlisted probably doesn’t want to work on it extra either

Solution is easy, simple even if a bit boring - just make it cosmetic only and then all the balancing headache that’s related to this piece of steel is gone

I’m already tired and people overall are very positive about removing it with only people who oppose it are either Soviet mains crying about their crutches being removed or people who just are too ignorant to see the severity

Most Enlisted players put barely any amount of thought behind their takes so the easiest and simplest solution is the way - because it makes it easier to get across rather than fighting a flock of baboons with internet access on how ‘vibes’ without any reasoning or understanding behind those are not really a good indicator of anything

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I think it’s either all or nothing, and the issue of Soviet paratroopers being able to swap weapons also needs to be addressed. This matter should definitely be put on the agenda for the upcoming Soviet-Japanese showdown.

just fucking remove the body armor at this point the soviets can cry a river that they have to play with the same HP values as everybody else

10 Likes

You need to be 0.1 seconds faster. You can’t even handle that? Maybe you really have a skill problem?

I essentially main Japan after Italy got removed and I honestly dont care if the soviets get their little armor boost. Japan is going to get rekt no matter what and Im prepared for that. Gonna be refreshing getting rekt by the soviets instead

How hard it is to understand

Yes, it’s only 100ms. Too those 100ms mean that each fight that would be normally equal is now just lost. Just because of a cosmetic. Fights where enemy reacts less than 100ms slower than you go from being won to being equal

It’s only 100ms, too bad it’s constant disadvantage and you should never lose a fight just because ‘You didn’t boost your reaction time by an x amount because the enemy had a cosmetic on’

Do I need to do an infographic for that or something so this argument can finally stop being repeated?

3 Likes

I welcome the struggle

I think soviets should have body armor as a flavour (perhaps restricted to engineers or assaulters though… and as equipment not cosmetic…say take the ammo bag slot for example…or something)

BUT the fact its a cosmetic % reduction accross the board is stupid. (thats like having an extra equipment slot thats magic)

It should only have effect against fragments and pistol calibre…not full rifle caliber (which one cant help but notice Damage numbers have been specifically picked around the magic number to be affected by body armor and vitality.)

so really…caibre size need to be tagged into groups…and have body armor work when interacting with *tagged group.

So if there is no chance in altering it, yeah…just remove the damn thing

its implementation is truly abysmal


Also I would truly just love to embrace Assymetry…but that has been ruined by prototypes and borrowed weapons and the BR system. There is no Valid reason for Body armor to get a pass on the grounds of “assymetry” at this point, when nearly everything else in the game has been cheapened by some Bullshit addition

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Yes, this was my response to u.s. tanks not having apcbc rounds and german tanks being significantly better because of their rounds. Guess what the german’s response was?

And how many of these “each fight”? One battle out of 100? In which there will be 1 player out of 10, right?

How many battles have you lost because of cuirasses? Maybe you can finally show me.

2 Likes

The issue is that you’ve also mentioned that the Type 422 was given increased damage to ensure it could take down an enemy with body armor in one shot. Honestly, when it comes down to it, a 10% damage reduction from body armor becomes less and less significant the higher the base damage of the weapon. If body armor were really introduced, skilled players would still secure kills anyway — just like in the Soviet-Japan event where the Soviet side didn’t have body armor, yet they still completely dominated the Japanese team.

This only works at close range, about 20 meters; beyond that, the cuirass still saves you from a one-shot (FG422).

When the damage only drops to 0.31, there’s no longer a one-shot to the cuirass.
14,99×0,9=13.491‹13.5

Generally speaking, when we assault a point and get into close-quarters combat, the engagement distance tends to be even lower than 20 meters — at least when trying to achieve primary objectives like capturing or defending. In such situations, it often comes down to point-blank firefights, grenade exchanges, or even bayonet charges. Encounters beyond 20 meters are relatively rare in these scenarios.

I wonder why the soviets bring back things like this.

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It’s too late, you’re ours now, Soviet.

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In that case, I advise you to use submachine guns at BR5 times; the damage drop factor is not significant for you.