The +35% Vitality perk not only complicates balance, but also makes the game less fun for newer players fighting at an even larger disadvantage.
If you must have a perk that increases health, how about replace it with an explosive resistance perk.
The +35% Vitality perk not only complicates balance, but also makes the game less fun for newer players fighting at an even larger disadvantage.
If you must have a perk that increases health, how about replace it with an explosive resistance perk.
Most perks have to be heavily nerfed or removed, tbh. It’s not just vitality.
The recoil and and health perks should go, so I agree with this.
+200% medkit effectiveness can stay in your opinion??
That pretty much falls under health perks, so no. It’s not cool with me.
Mark today as the day that someone tanked a body hit from my PTRD.
It was at 200m but still.
There’s already a much-discussed post about this;
Yeah that and med pack effectiveness are a MUST go. There are so many cheesy things in the game that need to go in order to attract other players.