The “Spawn protection” that you get when you spawn in on radio becons needs to be REMOVED. I find it extremely anooying when your running to a point (in conquest or invasion) and stumble across 5-10 players and bots that you know you can FUCK UP royaly. but NO, they have spawn protection for spawning IN to the fight in the MIDDLE of the battlefield. Im fine with having spawn protection on the intitial spawns but NOT on radio becons build by engineers. i personally want to see this changed ASAP as it is completely immersion gamebreaking for me.
We know. Everyone knows. Use the search function.
Not interested in that you know or everyone knows, im getting my voice heard and hopefully give the developers another voice that needs to be heard.
I dont think its bad tbh.
Getting a rally point in a place where its not immediately fucked by a single arty strike is a limited thing. Even then, a molotov kills it.
Not having spawn protection is the worst thing possible, enables teams to camp the spawns for easy kills.
I witnessed the flip-side of this system in action yesterday. On Birch Grove, as Soviets we were trying to capture the church. I could see and hear a Germ rally point just off in the woods but before I could ever do anything about it, a full squad would spawn in (invincible and aggro) and wipe us off the point.
The rare occurrence of a spawn-rape via arty is not reason enough to keep this. Squads already cannot spawn in on the point if enemies are too close, so that eliminates an argument of spawn-killing.
There’s no reason to keep it.
In the same scenario you used, you could honestly critique a lack of one given that you spawn and the enemy is still close enough to kill you as soon as you spawn.
So there you go. Spawn camping doesnt need to be you in the middle of the spawn killing anyone, just waiting outside of the range is enough.