Remove attacker bias in Invasion

  • Yes
  • No
0 voters

Currently, the Attacking Team has the advantage in the Invasion game mode. The main reason is that the Capture Zone on the Point is not actually based on a Structure on the Point itself, but rather a giant circular perimeter that is over 50-75 meters in diameter on some points.

This causes problems because, on the majority of maps, the invader can sit on the edge of the capture perimeter and take the point, while the defending team, on many Points, can’t even shoot where the enemy team is camping without going out the sides—or sometimes out the back—of the main Structure to hopefully go and find the invaders before they capture the point.

This is hardly noticeable if all 10 VS 10 squad slots are occupied by real players, especially since both teams spamming Artillery, Mortars, Tanks, and Planes are killing everyone the moment the point is touched. This is reason why I try to get Bot matches in the first place; its the only way to slightly even enjoy the game. But Germany is the hardest nation to get bot matches on, so we end up getting 4–8 real players VS 4–8 real players, meaning that sometimes each team can have 2 to 6 bot squads.

Bot squads are what ends up costing us every single Point. Bot squads don’t treat Points like real players do. Real players show up and immediately storm the main Structure, instead, Bots approach the point and stop moving once they enter into the zones capture perimeter, they seem to stop marching after entering the point for five seconds inside the point, meaning they often camp really close to the edges. But due to their squads default settings being set to standard formation, their 3 to 5 other bot squadmates causes them to be forced further into the zone until they end up with the Default Standard Spacing from eachother.

But all it takes is 2 or 3 enemy bot Teams to cause the point to be lost, since they are extremely hard to keep off the outer edges of the point because they will keep coming back, forcing you to either ignore them or try and find them—but you’ll often get intercepted If you try to go outside to find and kill them.

For this reason, the defending team can very easily lose the point, since if there is 3 enemy bot squads, there can be anywhere between 9–15 bots that can be outside near the edges. The smallest bot squad is 3 players (Sniper or Artillery), while the largest is 5 (Rifleman).

So a 7 Player Enemy Invading Team will be accompanied by 3 bot squads—9–15 persons who will sit close to the Capture Zone edge. You can very easily lose the point once your team gets thinned down. Trying to push towards the enemy spawn edge to find the bots can very easily lead to the enemy’s intercepting you, as they are always flowing in.

There are many ways to fix this nonsense. For one, the Capture Zone should be based inside a structure, not a ridiculously giant circle that is often biased on one side, and even within the structure, it should not include things like a long connected trench system.

And the Defenders should actually be given time to build defenses. From the time the new gray zone fully sets in, there should be a minute at minimum that the next zone is inaccessible to the invading team.

Or at the very least force the invading bots to rush the center of the point like real players do.

If fact, objective area should be be much bigger. If possible, containing several buildings.

This definitely isn’t solution:

Since when was there an attacker bias??? Defenders can literally die all they want when defending thats the biggest advantage there is

Yea because a single Arty call, Tank or plane stopping the cap is stupid and unfair.

If you pay semi attention to the game you usualy know where the enemy is coming from so you can get an idea where they might hide which isnt hard at all.

i wish that was true i see so many players not play the objective at all whilst bots at least go to it

Thats the worst idea ever there are objectives where if you do it right its ultra hard to get it making it borderline impossible to win as an attacker

2 Likes

GET THE F OUTTA HERE

this is skill issue lol

There’s clearly a bias with 7 players and 3 bots on the enemy team.

I recently got my cousin to download enlisted and its more appearant than ever, one of us has to stay at the point providing cover and killing the real players while the other charges toward the enemy to clear the bots off of the edges of the Capture Zone. If we ignore them eventually the real players will kill everyone on the point and it will be captured before you can even respawn.

I’ve noticed this problem for years since i play by myself against a stack of 10 Bots on Japan, certain points on pacific are impossible to hold against only Bots in pacific. In Normady 3 Bots are enough to mess everything up.

Its also worth noting that wherever we get attackers even if its like a 4 vs 7 always win like 9/10, but defending we only win like 4-5/10 times even when we outnumber the enemy.

If they aren’t going to change the zone they can atleast make the bots push the structure instead of the current BS.

Most the time I failed a defense is like some top things

  • no rallies
    Like cmon people the bare minimum
  • not playing the objective
  • stays in vehicles for the entire match
  • player lack of awareness
  • not trying to destroy the enemy rallies
    Artillery can destroy rallies prevent their spawning and also destroy APCs too or go their yourself looking for rallies or put AP mines on them

thats not a mode fault tho thats just the mm being bad

At that point why not just remove Invasion and replace it with Assault without zone recaptures?

Or as a compromise, make the zone much bigger but they must take all the structures in the zone, 3 structures per zone that cant be reclaimed by the Defenders.

It’s better that way, they are mostly all fellow bot farmers who couldn’t farm because too many qued for BR-5 against Germany. Fewer people spam Aircraft. The player pool with cross play enabled is so unbelievably cancer at BR-5 that you cant even leave spawn.

PC and crossplay players will never notice this because its impossible to have a bot occupied slot, but for Console Players who face enemy teams with a mix of Bots you’ll notice that the bots never push towards the fighting on the zone unless they are forced.

Another thing is that the invaders always storm back with a fresh squad while the Defenders usually get thinned down to one last soldier per squad. One thing I’ve started to do is commit suicide once my squad gets too small since I’m often the last one holding the point and only having one soldier isn’t enough when the real enemies come in.

Bots are really common in crossplay/pc lobbys but whatever you say. And bots do push the point its just they are so bad they usualy die very fast

Ever heard of just killing the soldier so you can respawn a fresh squad?

This is what i meant, it’s something I’ve started doing now that i have communication with a teammate, it has saved the point a lot.

In my experience bots stop moving forward after entering the zone for 5 seconds. Ive observed this behavior with the bots on my (defending) team.

However after a period of time (minutes) they can make their way forward.