Remove ADHD movement

Two jumps max. Third jump they get auto shot in the nuts for being cocky :slight_smile:

1 Like

I don’t see this often in games, so I don’t understand the problem. Most of those killed are bots anyway, and they don’t jump.
Jumping against a tank helps, I survive much better.
I don’t use jump or drop perks, so it would be easier for me to remove them from the game rather than deprive me of the occasional jump or lie down

1 Like

They already are. You can make about 5 jumps, no more. Usually you can’t do more than 2 after running, so no problem

1 Like

this should be reduced further
the only times jumping is necessary in game is when you need to climb over an obstacle

2 Likes

my grand papy told me the time he bunny hopped al the way to the reichstag

2 Likes

+1000000000 on this. Sick of trying to hit enemies who are moving around like wasps on cocaine.

2 Likes

AI not learning to do drop shoot, they just prostrate if someone shoot at their direction. Its an “AI improvement” some updates b4.

1 Like

Agree, especiatly with the disparity between different factions smg’s.

Agree.

Totally agree. This game fills the niche between full on arcade games and those absolutely boring
mil-sims.

So jumping is only thing that prevent game becoming camp fest? right…

2 Likes

Is jumping the only thing that makes the game an arcade shooter?
You have little stamina, more than 2-3 jumps in real combat can not do, I do not understand the problem and such crying. And after 2-3 jumps you can no longer run, remaining defenseless. I do not see this in games at all.

And what that means? defenseless? You can still shoot and aim… You mean only defense is jumping around and sprint?

2 Likes

The defense against being hit is movement. If a person wants to jump across the field - okay, after 3-4 jumps he will walk across it, which means it is easy to hit.
Geez no one does that, I don’t even pay attention in the game to that. But I don’t want half hour animations to lie down or jump.
If the author is 50 years old and no longer has perfect reaction speed, that’s his problem. Enlisted is already a pretty slow shooter. Bf, CoD and other arcade shooters are MUCH faster.
Right now the game’s speed balance is not bad, if it’s going to be slower, why should it be when there’s HLL or Arma. Right now Enlisted is in the middle of that chain between Bf, CoD and HLL or Arma, which is great.

There’s a lot more than grounded movement that makes HLL or Arma more 'realistic"
That argument is atrocious because it shows you have zero clue what you’re talking about.

3 Likes

Enough…
Bring your personal disputes to direct message if you must. It is both unnecessary and rule breaking here.

Posts in question have been removed.

3 Likes

Most more realistic games dealt with bunny hopping by not allowing players to shoot while jumping or shake the cursor or other ways cripple accuracy. Changing pose needs slower animation. I also have problem with “moon walking” but that is harder to solve but I noticed in some games you actually feel the inertia of moving and especially when sprinting your turn rate should be much slower and side/backward moves disabled or much slower. Once you equip semi or full auto weapons it is not so problematic but when you start new campaign with bolt-action rifles it is hell.

3 Likes

I mean, i can see bunnyhopping being hated, but drop to the deck when you come under fire is a very real combat tactic. “If theres no immmediate cover, get low i mean ants ass low Marine!” -My Instructor from AIT

1 Like

Yes, it is, I’m fully aware of this fact, I’ve been through it.

However, dropping to the ground while maintaining pinpoint accuracy with an MG34/42 for example isn’t very real. It will take you a few seconds to get it right and be able to fire accurately.

I’m not asking for the entire prone option to be removed, I’m asking to remove the ability to drop in a split second while having perfect accuracy with any weapon, a problem largely caused by the 150% change pose speed perk, if that perk is gone, the problem will be gone.

4 Likes

Yeah that i can agree with, but again, any rifle shouldnt take more that a second to get stabalized and ready to accurately engage targets, your lmgs however, should take a bit longer (not sure how long, i was a rifleman, not an A gunner,)

1 Like