thanks o7
Do we have any historical documentation for this weapon besides blueprints? I mean ballistic test records of its penetration against steel armor plates at proving grounds.
I’ve seen two suggestion threads about this weapon on the forum, yet there’s zero real-world test data or verified penetration figures to back it up.
This game’s balance should at the very least be grounded in authentic historical ballistic statistics.
You said it cant be BR 3 because it was intended to be “high BR” as the sole reason. That was the flawed logic that I called out.
If you also factor in the weapon performance it can by all means be worthy of BR 4 ( really just depends how easy to use it is). But that not what was said above.
My point was about the absurdity of the equipment weight per soldier in this game
There is next to zero documentation about the shell, hence why it’s 200mm, since players asked for pen around that
What we know is that it’s heavy and had a lot of explosives, so it behaves as a dual purpose shell, with higher splash dmg compared to other rocket launchers
Yeah, exactly. The only exception I’ve seen is the Soviet PTRD-41. I’ve watched Russian on YouTube hip-fire it standing up with no support.
I think any gun over 10 kg heavier, realistically anything past 15 or 20 kg, should have the same mobility drawbacks as the Solothurn. But the Japanese faction gets a total pass. Historically, Japan was trapped on their islands crippled by American blockades, their troops even suffering from scurvy. Yet in-game, a single soldier can heft this 52-kilo anti-tank weapon—plus an extra 5 kilos of steel gun shield and another 5 kilos of shaped-charge warhead—and still move around nimbly. It’s completely absurd.
Well considering the warhead is bigger then Panzerfaust 100 you can only speculate there is only pictures of the weapon. However no tests so we can speculate. But this is a game not a real life simulator we stick as historically possible when there is new data weapons and vehicles can be upgraded.
Shame there’s barely any historical records for this round.
But 180 millimeters of penetration? What about historical authenticity then?
Wait, they’ve assigned it BR 4 after all. Even though it’s clearly overpowered, why not place it at BR 2 instead?
If you check the forum threads, aside from debates about this Japanese weapon, the second biggest complaint revolves around the Solothurn. This Japanese gun weighs a full 10 kilos more than the base variant.
Could the Solothurn receive some mechanical improvements down the line?
It’s been awhile we haven’t got a ‘SITREP’ from the devs yet…again I’m still waiting for AI Improvements, which I feel like it’s never gonna happen because gaijin…that’s why.
It sounds like nothing but wishful thinking.
That’s a harsh take to have, honestly.
This game’s design is supposed to be built around historical ballistic data after all.
When there’s no credible historical evidence to back a weapon’s stats, the devs should play it conservative.
180 millimeters of penetration? They just handed them this absurd stat purely because players begged for it.
When will they stop giving Japan overpowered gear just because their early roster was lacking?
I don’t mind the explosive splash damage buff, though. Will its blast radius be even bigger than the grenade launchers before they got nerfed? Something comparable to a full anti-tank mine’s blast power?
They just set penetration values exactly as players requested while calling it reasonable speculation. Doesn’t this make the game look like a propaganda tool funded by Japan’s Ministry of Foreign Affairs? It’s just like the baseless stats they made up for Japan’s gun breeches and the Type 5 Chi-Ri tank’s 1030-horsepower engine.
They invent completely fictional weapons yet pretend to be objective the whole time.
The Type 2 Ho-I only has HEAT rounds with 80mm penetration. How can this tiny weapon be so powerful?
They ought to nerf its penetration down to 100–120mm and lock it at BR 2 instead.
BR 4 already has plenty of well-rounded anti-tank options with breech-shot capability.
Even Japan’s ultimate anti-tank weapon, the mine spear, only has 150mm penetration.
Anything but bringing back Gold orders I guess. I too love running just 2 AT guys in my entire lineup
If we going to add a weapon, at least get it right.
As it stands, the shield’s weight isn’t being calculated, and the warhead weight is inaccurate. In-game, the Panzerfaust’s warhead weighs 3.3 kg; given that the Japanese Ji-Te has a larger diameter, its weight should be comparable—certainly no less than 3 kg per round, not 410g.
Well not exactly the Panzerfaust 100 warhead is exactly 149 mm Experimental Ji-Te AT grenade launched from the Type 97 AT rifle warhead is 180 mm in diameter so it cant be a BR II weapon its either have performance close to Panzerfaust 60 or 100 if not more. So for sure it cant be a BR III weapon if its super bad at pen even will be more pen then Panzerfaust 60 that is BR III however considering how big is the warhead I would also not put it below BR IV.
No, even the mine spear only has 150mm penetration. If the devs just hand out whatever penetration numbers players ask for, this game, which is supposed to be balanced around authentic WWII ballistic data, will fall completely out of whack.
Since it’s placed at BR 4 though, it might end up being inferior to the fictional German breech-shot anti-tank options anyway.
In my opinion, they should nerf its penetration down to 100mm, slot it at BR 2, and make its blast power roughly equal to three-quarters of an anti-tank mine.
Honestly, they’d be better off giving this weapon to Germany instead to expand their anti-tank arsenal, and add new proper anti-tank tools for Japan. That way Japanese troops won’t be stuck relying on useless TNT charges you can’t throw like the ones in Battlefield 1.
Is 200mm of pen so unplausible for you?
Most of the early/unrefined HEAT rounds had at about their own diameter as penetration if not even more.
So if the diameter is 180mm the 200mm of pen is very much possible.
The Ho-I only has a 75mm HEAT shell not 180mm like the Ji-te grenade for the Type 97.
Well this warhead is bigger normally Panzerfaust 100 warhead is 3 kgs and Lunge mine is 3 kgs so for sure the pen cant be much below its safe to give it similar pen to Panzerfaust 100 since the warhead must be heavier.
Logically speaking, even though Japan’s military research was lacking, they did develop HEAT tank rounds. If this weapon really performed that well, they would’ve been able to punch through the front of Shermans reliably.
The reality is this project was likely scrapped after failed trials, which explains why there are no surviving ballistic records whatsoever.
180mm penetration is ridiculous when you consider weapons like the Soviet RPG-43 and Japanese Type 89 grenade launcher are only BR 3.
On top of that, this gun should come with heavy mobility debuffs since only dedicated anti-tank troopers can wield it. It would make total sense to slash its penetration stat and boost its explosive splash damage instead.
The weapon is extremely sluggish to move with, and I’d much rather see it placed at BR 2.
You’re being too lenient thinking it shouldn’t drop to BR 3. Look at the Soviet and German factions; their troops can sprint freely with 200-penetration panzerfausts. American anti-tank weapons even come equipped with optical sights.
This Japanese anti-tank rifle is barely an upgraded variant of the Type 97, the improvements are minimal at best.
Read the upper part euthy explained why It is BR4
What matters here isn’t the final stats, but the way they arrived at them.
They just assigned this penetration value purely because players begged for it.
How are devs going to respond to players who dig deep into real WWII archives for accurate data? If the only reason it’s stuck at BR 4 is its inflated penetration, I’d rather they lower that penetration rating entirely. Its explosive blast alone should be enough to take out Stuarts. The modifications on this weapon are very minor, so it only belongs at BR 2 at most.
So let me get this straight. Aside from anti-tank capability, another reason this weapon lands at BR 4 is that the massive energy inside its warhead lets it function as a more powerful grenade launcher of sorts?
That seems really messy.
Even with this firepower and the restriction that only anti-tank specialists can equip it, it should still be placed at BR 2 instead.
