Well yes, alot have…
It’s always the same, too. Everytime devs do it right, the very next, they scrap it and do the opposite of what the community asks for.
For example the Saboteur event: everyone loved the format! No more delay! 60k score yes, but at your own pace! The choice of what to unlock as well!
The very next event they scrped it and returned to delays which everyone or almost, hate.
Sure, scores are easier to get nowadays… but they also leave the goals at 25k…
They used to be 15k or less a while back.
5 Likes
Honestly it’s about the same as the point buff before…3 to 4 matchs, maybe if all goes to crap.
the first reward is a decal masquerading as a camo. just give it out as a decal, this camo feels very lazy.
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ISU-152
- Development Initiation: July 1943 (redesigned SU-152 based on the IS tank chassis)
- Prototype Testing: September–November 1943 (Project 241)
- Official Designation: November 6, 1943, officially named ISU-152
- Mass Production: Launched in December 1943 (Chelyabinsk Tractor Plant)
- Service Entry: Early 1944 (mid-to-late stage of World War II)
IS Series Tanks (IS-1/IS-2)
- Development Background: Early 1943, developed to counter Germany’s Tiger and Panther tanks and replace the KV tank series
- Preliminary Research: Late 1942 (transitioned from the KV-13 project)
- Project Launch: June 1943 (Project 237, IS-85/IS-1)
- Prototype Completion: Early July 1943 (the first IS-1 prototype finished assembly)
- Official Approval: September 4, 1944 (resolution issued by the State Defense Committee)
- Mass Production: October 1943 for the IS-1; December 1943 for the IS-2
Summary
The IS tanks were developed and put into mass production in 1943. The ISU-152, an assault gun built on the IS chassis, was finalized at the end of 1943 and officially commissioned in early 1944.
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Wait, do you really think so?
The commander can’t use binoculars, the gunner aims sluggishly, and the vehicle is slow overall. Isn’t this a tank that can be taken out with a single 37mm HE shell?
Once it gets targeted, it barely has any way to fight back. It’s really not overpowered at all.
Take the Panzer III N for example—BR3 is already its upper limit. Even with its 115mm HEAT capable of penetrating T-34s and IS tanks, plus its great performance against infantry, it still belongs no higher than BR3.
There’s no way the Brummbär should be placed at BR4 in the future. After all, it has glaring obvious weak points.
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Might as well not have bothered with increasing how many points are earned if the requirement gets raised too.
Which one is the event skin?


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Oh buddy, this weapon is far more powerful and impressive than Germany’s Kar98k.
The Kar98k uses internal stripper clip loading, its five-round magazine is fixed and non-detachable. By contrast, this Japanese firearm features a detachable magazine design. What’s more, its bolt cycling speed carries forward Japan’s consistent design trait — extremely fast.
It outclasses the Kar98k by a huge margin, completely outperforming it!
Well, compared to the IS-3, the forum poll for the 44-00 once drew an enormous number of voters. Over seventy percent of dozens of participants voted to include the 44-100, yet DF still hasn’t made any adjustments to this day. It’s truly quite puzzling.
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Well, I’ve always said the Tiger II is immune to all tank guns below 85mm. In the future, it’ll definitely face the 128mm. Back then, aside from paying to get the SU-100 , there was no other option but the 122mm to take on the Tiger. How hopeless is that? Releasing it now would let the Soviets have some fun anyway. The Germans have been rolling around in their tanks unopposed for years—it’s high time the tables turned.
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I’m not talking about the kar98k, I’m talking about the Gewehr 98 war time mod. They’re both different bolt action rifles and look nothing alike. However I didn’t know that the mag is detachable, I thought it would be stripper clip feed.
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Oh, I see, that makes sense. It’s the G98. I load 25 rounds into its stripper-clip fed magazine.
As for the Japanese rifle, its reload animation is clearly adjustable in the editor. It’s somewhat like a manual semi-auto variant of the VG15.
In my opinion, it outperforms the German G98 by a fair margin, whether it comes to reload speed or firing rate.
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How does this 8.8-damage carbine compare with the Winchester 1887 from the April Fool’s event? Which one is more powerful?
Dear respected staff members,
I truly appreciate your impartial handling of matters as if abiding by a solemn commitment. I have now created a relevant post and widely invited all players to share suggestions and cast votes. The poll covers units of the Allied forces, Germany, the Soviet Union and Japan.
We can wait a little longer for more participants to join, then check the overall voting tendency among forum players. I sincerely hope you will not overlook the result just like what happened with the T41 poll before.
Soviet tank enthusiasts have waited for an extremely long time. Some of them are even feeling depressed from the long wait, which is truly pitiful. I will keep pushing for this matter.
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Yeah exactly I feel like they should’ve added a prototype TD like the 130mm Object 250 as the event and added the ISU as a sidegrade to the IS’s.
The content of increasing scores is more for infantry players, and we are all aware that using vehicles is easier to obtain scores. Of course, this score increase may have a slight impact on vehicles (defense scores), but not much. It used to be difficult to obtain the same score as using vehicles when using infantry, but now the gap between infantry and vehicles has narrowed, which is what you should do instead of saying, 'We are more likely to obtain scores, so activities should become difficult.'In addition, it is still easier to obtain scores using vehicles now, but the gap has narrowed significantly, which is a good thing.
You buff content that has lower efficiency in obtaining scores, making the game more fair, but it does not mean that players’ efficiency in obtaining scores has improved, the efficiency of obtaining scores still depends on the most efficient means.Do not deceive players with statistical methods, turn the score into 20k.
And I also want to point out that you don’t make money from this activity, why do you still make players feel disgusted? Sell your paid squads well instead of always annoying players.
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Is this written this way as a typo? Was the 152 originally going to include a squad? Or is there something I misread \ misunderstood? Legitimate question, not meant as a complaint or anything, just curious. Thanks
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I think they originally planned to add a corresponding squad for it, but might have changed their minds later.
By the way, I’ve made a poll about the SU-152. Would you be interested in checking it out?
My post is quite comprehensive, covering tanks from America, Japan, Germany and more. It’s really lengthy since I spent nearly eight hours writing it, all to make it comfortable and easy for everyone to read.
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Actually, many content creators who make gameplay videos of the ISU-152 in War Thunder initially think they are playing an assault gun. Before long, they end up mastering the 12.7mm anti-air machine gun instead.
There’s a popular joke that the ISU-152 is the best Soviet anti-air vehicle at its battle rating, even with merely 250 rounds of ammunition. It perfectly shows how underwhelming the anti-air capabilities of Soviet vehicles are, to the point where they barely have decent machine guns.
Do you remember a previous minor game update around 0.5GB in size? After that patch, the KV-2’s base reload time without any crew skills buffs was adjusted to 19 seconds.
This brings up a key question: when both firing high-explosive shells, how can the SU-152 compete with a 19-second reload if its own reload takes 36 seconds? Should it be placed at the same BR as the Ferdinand just because it can penetrate the Ferdinand and Tiger tanks? By that logic, the BT-7 can penetrate the Panzer IV, yet no one would push it to BR 2 for that reason.
ISU-152 will be moved to BR IV
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