Reinforcements received: Tunisian paratroopers

Be ready for volks stg

Opsie… :speak_no_evil:

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They already can have Fg42 II, but at least they lose backpack for it

Wait soviet paratroopers… :speak_no_evil: and i dont go tell anyone about this, its a surprise

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I think they are another premiums. They only have five soldiers and only the Germans look like paras.

I know i have another 6 man premium pic but i dont show it

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Delusional? Deflecting people’s attention elsewhere? Or just shilling? :rofl: :joy: :rofl:

delusional

First: Paratroopers spawning on the objective before the defenders have a chance to fallback.

Second (1 of 2): Same story

Part 2 of 2:

Fourth: How about paratroopers magically spawning ontop of you? FaNtAsYlAnD nonsense.

Fifth: Spawning on the objective, ahead of the defending team.

Sixth: How about landing near the opposing team’s greyzone? Where the paratroopers instantaneously destroy rally points and cut off the opposing team’s reinforcement routes.

Seventh: How about landing ontop of barns/roofs like they are Special Ops?

Eighth: Or how about when it’s a really close game, and your team wins ONLY because a squad of magical paratroopers appear from the sky, and lands directly ontop of the enemy as they are distracted by ground-infantry units/armored units, and defending doorways/choke points? (And also they can’t hear the magic paratrooper plane, due to non-stop explosions and gunfire.

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So ppl who don’t agree with you about paratroopers are delusional or shilling?

How? And why?


And can you please stop posting those videos over and over again? FFS, don’t you think ppl in here play the game or what?

People can think whatever they want. However, there are the whales and people who primarily play in stacks, who are entirely ruining the game for everybody else (by exploiting paratroopers and vehicle cycling). Anytime someone challenges the META units within the game, and provide evidence/examples that demonstrate how a specific unit is being exploited… it’s always the same people within the forum who defend the META tooth-nail-and-claw.

“Oh there’s nothing wrong with the Paratroopers”
“They aren’t OP”
“They aren’t fantasy”
“They can be easily killed if you’re not dumb”
“Their guns aren’t that good”
“Any other squad can do what the paratroopers can do”

yadda yadda yadda…

Opinions and facts are two different things. And I have literally provided video samples demonstrating how exactly the paratroopers are ruining/exploiting gameplay.

But it seems another deflection tactic is to NOT provide a logical counter argument, but to insult the quality of my videos and/or getting on my case for resharing samples from a few months ago. The problems are the same, and have only amplified as players are getting access to more-and-more squads of paratroopers to add to their squad rotation.

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Paratroopers aren’t OP. Especially Pacific ones and German event one.

But currently quite few of them has OP weapons. But I don’t think it will be such a problem after merge.

I don’t even use paras while defending. They’re pure attacker class. I do have plenty of better squads for defense.

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True. Defending paratroopers aren’t as much of an issue (in the context of endlessly spawning from the sky).
But attacking paratroopers (especially with stacks), is a major disruption to match quality.
My favorite Normandy matches are the ones where nobodys using paratroopers.

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Yeah, paras in Normandy can be very cancerous. But you shouldn’t judge who class based on them. Normandy paras do have very strong weapons and that’s what I think the main issue. It’s even more sad they’re premium.
I understand lot of people can get grudges against them pretty easily.

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My qualm is how they’ve been implemented into the game. I understand that these units are here to stay, and that won’t change…

But what needs to change, is how they are being deployed/implemented. And also fixing the issue with attacking paratroopers being able to spawn ahead of the defenders (thus capping before the other team has a chance to even fight back and/or set up any form of defenses/rally.points).

And also the fact that regular squads can’t construct rally points within 40m of the objective. The same should apply to the paratroopers, who should be restricted to at least 50m away from the capture point.

That’s not fair. Me and many in here that think paras are for the most part fine (but obviously need tweaks) have given you a lot of counterarguments, here and in other topics.

As I said before, and many in here: there’s only one squad that is very dubious - it’s the premium paras in Normandy (100 Drum Tommies). It was a mistake.

But as Gastano and Adamnpee just said, it will become a non-existent problem after merge.

I can repeat my arguments if you still think I’m just bitching with you, cuz I’m not.

Summary

What we need is this:

  1. They should lock every point for 15-30s (in confrontation it’s 120s.)
    Will prevent ppl from hot drop on point and steamroll next obj.
  2. Flight time needs a small increase, and a plane indicator should pop up soon after spawn.
    It’s too easy to have a successful jump today. The planes should be easier countered. This will make it more interesting.
  3. (This is never gonna happen: but I would prefer to have their main weapons in the supply box)

However, most importantly paratroopers are cool and fun. Far, far from OP. For the most part just situational great. I perform far better with regular squads for the most part.

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I think this shouldn’t be a thing rather than restrict landing zone for paratroopers.

Especially since you can’t use rally points when battle is near. Bit could lead to classic high risk/high reward situation.

That’s only your prediction.

While my prediction is that issue will be amplified, due to the fact that players who have 3+ paratrooper squads available to them, will entirely exploit the ability to spawn anywhere/everywhere on the map, at any given time.

People complain about the number of toxic players with Chinese symbols in their name?
Now imagine those same players with 3 squads of paratroopers on rotation (plus aircraft and tank cycling).

Imagine all the tryhards who ONLY CARE about winning, and any time they see their team losing, they spawn with paratroopers (over and again).

Who cares about rally points, when you literally don’t even need them anymore.

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wait and see

10 people with high campaign my bet is we will see way more paras, and nerf will come soon after

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yeah, maps aren’t that big. Often it takes a lot more time to get to a flanking position and set-up a RP with paras than a regular squad.

Paras being able to build rally points is the least problem, IMO.

The problem as I see it, is the way they can steamroll the next objective. But that problem is not only correlated to paras. An experienced player usually knows the next objective and can take advantage of that.
Before paras even were implemented I’ve steamrolled so many points (15-20 s) after the last objective was taken.

That’s the main issue if something.

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So the problem will be solved one way or another?

a lot of cancerous stuff will become evident after the merge, especially in high-br battles. I expect a lot of nerfs tbh.

They just gotta make money by selling cutting edge premium squads.
Once they sell, new better ones will come out and old ones can be nerfed. cough adjusted

Problem will stay anyway, just with new stuff propably