Regarding the Select Fire Rifle nerf

  • Yes
  • No
0 voters

Yes for revert change to only 69%
No for no

The proposed reduction to Select-Fire Rifle recoil control, from the originally promised 69% to 60% , is far more significant than it may initially appear.

A reduction from 69% to 60% may sound like a relatively small adjustment, but in practice it compounds with the existing recoil characteristics of these weapons. More importantly, this change is being made alongside the existing differences between weapons such as the Federov Rifle and Gewehr 43 DFE, which already create questionable balance between comparable weapons.

I’m going to quote and use Honkinator’s images and arguements earlier as a baseline.

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Blockquote
The comparison between the Fed Rifle (25) and Gewehr 43 (DFE) is big. That additional 10 horizontal recoil is crazy. Either the DFE has to be buffed or the Fed Rifle has to be nerfed.
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This is important because the Select-Fire Rifle nerf is not happening in mere isolation; some of these weapons already have substantial recoil differences, particularly in horizontal recoil. Reducing the overall recoil control to 60% therefore aggravates disparities that already exist rather than addressing them.

1. This does not actually solve the 9-man Select-Fire meta

If the main objective of this change is to discourage 9-man Select-Fire Rifle squads from being meta, reducing recoil control from 69% to 60% does not address the whole reason these squads are used as meta.

The main advantage of a 9-man squad is still nine bodies on the objective .

When capturing an objective, having nine soldiers instead of seven provides a visible advantage in capture speed, so even if the weapons become harder to control, a 9-man squad can still put more bodies onto an objective, take more casualties, and continue assisting the capture of the cap.

This means that the nerf allows the risk of producing the worst of both worlds: 9-man Select-Fire squads remain useful and the meta for objective play, while the weapons themselves become substantially less enjoyable and more difficult to use.

2. The nerf disproportionately affects average players

This is arguably the biggest problem with the proposed change.

Players who are already good with Select-Fire Rifles will be much better prepared to compensate for additional recoil, as they know how to control recoil, burst their weapons, position themselves, and compensate for weapon behaviour, whilst the average player, whom usually complain about SF Rifle recoil do not have the same level of mechanical proficiency.

And this is particularly important because recoil is already one of the most common complaints surrounding Select-Fire Rifles.

Increasing recoil further therefore does not necessarily remove the weapon from the meta, but instead, risking creating a larger divide between players who have already mastered these weapons and players who have not.

The result could be:

Experienced players: continue using Select-Fire Rifles because they can compensate for the recoil.

Average players: find the weapons excessively difficult to control and abandon them.

That is not necessarily healthy balancing. It can instead make the weapon less accessible without meaningfully changing its effectiveness in the hands of experienced players.

In other words, the nerf risks functioning less as a meta correction and more as a skill-floor increase

3. 69% is a much more reasonable compromise

I’m not arguing that Select-Fire Rifles should receive no nerf whatsoever, and if the developers believe that these weapons are currently too effective, then a nerf is completely reasonable to discuss.

The problem is the size of the nerf.

Going from the originally proposed 69% to 60% represents a massive additional reduction in recoil control. There is little reason to jump straight to such a severe value when a less disruptive option is available.

Keeping recoil control at 69% would still constitute a nerf compared with the current situation while avoiding the most severe consequences of the 60% value. It would also allow the developers to observe the effects of the change before pushing the nerf further.

If 69% genuinely proves to not work or prove insufficient after implementation, another adjustment can always be made later.

But once the recoil is pushed too far, it becomes much harder to distinguish between:

  • reducing the effectiveness of Select-Fire Rifles,
  • reducing the accessibility of Select-Fire Rifles, and
  • simply making Select-Fire Rifles unpleasant to use.

Those are three very different outcomes.

So, in conclusion, the question should not simply be “Do Select-Fire Rifles need a nerf?”

The more important question is:

“Does reducing recoil control from 69% to 60% actually address the reason these squads are effective?”

If the answer is no, then the change risks being an ineffective meta adjustment that disproportionately punishes average players while experienced players continue using the same squads.

The 9-man advantage is based around manpower and objective presence, and making their weapons harder to control does not remove that advantage. It simply increases the burden placed on the player using them.

At the same time, weapons such as the Federov Rifle and Gewehr 43 DFE already have significant differences in recoil characteristics, meaning a blanket reduction can further exaggerate existing weapon disparities.

I’m not asking for Select-Fire Rifles to remain untouched. I’m asking for the nerf to be proportional to the problem it is actually trying to solve.

If the intended value is between the original 69% and the proposed 60%, then 69% is a much more reasonable starting point.

Implement the smaller nerf, observe the results, and adjust further if the data shows that Select-Fire Rifles are still disproportionately effective.

That would address the balance concern without unnecessarily turning already difficult-to-control weapons into a frustrating experience for the average player.

But yeah. Thats it. Thanks for reading.

1 Like

First you are saying it is going from 69 percent to 60
Then you are asking it to go to 69 percent
Wtf are you saying you are asking for no change

What is the current amount and what are you asking it to go to instead of 60 percent

Right now its 75% on the main client, on the 1st test server for THIS update it was 69% which was enough and now its 60% which is way to much.

6 Likes

Hardly see 9man BA squads on objective at low BR’s where the SMG’s are dominant.
So id say yes the gun is the bigger factor here.

average player is -/+ bot.

So I doubt the nerf would affect the current situation in any meaningful matter.
Even now, the more skilled people mops the floors with average players.

Id much rather have that than buff everything else to be able to compete with completely broken SF rifles.

3 Likes

Wow, can’t wait to still use only the semi auto option for my FG42 and Carcanos

You clearly havent read the post.

I very clearly stated the devs made the nerf to 69% LAST TIME they nerfed SF rifles but undid it. Now they are doing 60%.

Im ASKING for them to revert their change and make it 69% like they did before instead.

Ive stated this extremely transparently.

The developers should set the SFR damage to 13.2 instead of worsening the recoil control.

2 Likes

I very clearly stated the devs made the nerf to 69% LAST TIME they nerfed SF rifles but undid it.

those are two different things, one is a change they already made the other is a proposal. so has it already been nerfed from 75% to 69% and is being nerfed to 60% or is it being nerfed from 75 to 60%
.
it still does not tell what rate it started at
戈кıуo人

22m

Right now its 75% on the main client, on the 1st test server for THIS update it was 69% which was enough and now its 60% which is way to much. thankfully
kiyo answered

or did they change it from 75 to 69 then back to 75, now to 60. when did they proposed to change it to 69 before they first changed it ftom 75 to 69 or after they changed it back to 75 after changing it to 69. i need a time line its clear chaiging it to 69 was not enough if they did it.

That’s the most meaningless change. After all, everyone shoots them in automatic mode anyway.

Reducing the damage would only drastically weaken their semi-automatic firing mode, which is already completely obsolete compared to automatic mode.

In fact, they should increase the recoil even more.


They’re way too effective in full auto. That’s the real issue.

5 Likes

Idc even if this is applied or not SF will still rule and skill gap will increase

Developers shoot themselves on the leg once again

1 Like

Select fires are INCREDIBLY easy to control. What even is this argument.

Frankly making select-fire weapons a generalist weapon instead of a specialist weapon was a mistake from the jump. They made specialist classes and squads completely obsolete in BR5. But we can’t un-cross that bridge.

This thread acts like having to deal with firing a gun in semi-automatic sometimes to make accurate shots at medium-long range would be this soul crushing experience when its something every player has to do right up until BR5. The reason you use specialist classes is to have access to weapons without these downsides (at the cost of those classes being more limited than a 9-man rifle squad.)

Thats also how these weapons were designed to be used, they are light and don’t absorb recoil very well, they should be challenging to control, simply having the option to go full auto at all is a HUGE upgrade over previous generalist rifles that only had single fire and typically half the magazine size.

So I do think the nerf should be severe enough to force riflemen to play like riflemen, while relying on the full auto toggle for point blank, or firing a mounted position. It should be a utility, not a crutch to make riflemen play like assaulters on steroids.

9 Likes

Bingo.

Well, In my honest opinion the Fedorov is complete dogshit as it currently is, and I wouldn’t use it unless it was nerfed…considerably. It sits collecting dust in my wasted weapon’s Enlisted gun cabinet. I would take the Gewehr as it currently is any day of the week over the Fedorov.

Exactly this.

It used to be like this in the past and it was perfectly fine, the laser beams of death we currently have need to go.

As for SFs that will have more horizontal recoil than regular semi autos the value should be toned down to not be excessive to avoid the Berlin beta AVT syndrome where it was just worse than an SVT in all regards excluding the 5 extra rounds and a fun switch.

3 Likes

So go play at BR 3 - there won’t be automatic weapons for everyone there.
It’s apparently mandatory to ruin some weapon class to the point where it’s impossible to use. I hope someday people like you get their little planes and tanks nerfed - then we’ll have a laugh.

2 Likes

Or you could go to customs :person_shrugging:

Laugh all you want, both planes & tanks have received nerfs rather steadily thru out the years.

Yet they still are stupidly broken.

1 Like

also heavily limited, 2 SF / team and you have a deal.

1 Like