Curently Type 100 (e) (l) both have 7.2 damage, this is too high compare to other pistol round in game
(Type 100 use 8mm round)
7.62×25mm Tokarev have 6.7, 6.6, 6.4 for PPS, PPSH/PPD, PPD-34
9×19mm Parabellum have 6.8
8×22mm Nambu have 6.7 in Type 1/2 and Tokyo Arsenal SMG
Since 8×22mm is a weak pistol round, 6.7 is already a nice damage, Type100 should also have 6.7 damage. In addition Type100’s barrel length is shorter than MP40, PPS, and PPD, this also prove 7.2 is a unreasonable damage.
The standard issue military 8×22mm Nambu round has a 6.6-gram (102 gr) bullet that travels at approximately 310 metres per second (1,030 ft/s) at the muzzle when fired from a Nambu pistol. The muzzle energy of the 8×22mm Nambu is half that of the 9×19mm, and less than half of the 7.62×25mm Tokarev, and it is often regarded as lacking in stopping power
Im surprised people didn’t talk about this before.
These japanese guns (including S1-100 aka Japanese Mp34) were buffed a long time ago to be more competitive against american guns.
Bigger round is generally deadlier and velocity doesnt make it significantly deadlier (just considering that the low velocity 45. acp is deadlier than many smaller but higher velocity rounds) so damage should be revamped.
As the difference between 45 acp and 9mm damage is crazy big (8.2 vs 7.0-6.8) while 9mm and 7.62/7.65 are way too close (7.0-6.8 vs 6.7-6.6).
The problem with those statistics is that they don’t actually say anything. They’re devoid of context and the data isn’t normalized, nor even extrapolated to some kind of likelihood function. It’s also hilarious that it says that it’s the statistics of 2024 when below it says the data is from 2010-2014.
(Yes I’m trying to make the most of my college education here )
Velocity isn’t everything, let me list the joules instead:
7.62x25: ~600 J
8x22: 328 J
9x19: ~500 J
Neither is the joules, while on paper 7.62 tokarev has significantly more energy the question is how much of that energy it transfer to target.
All I know its known to over penetrate thus not being ideal for incapacitating people.
Also probably one the reasons why its not really used in militaries anymore.
There was no issue with the weapon whatsover. It was fun to play and something unique.
There’s no need to ruin fun unique weapons just because of HA or real life physics. (Rip G43k)
Not to mention that dmg in this game is a completely artificial stat.
OP’s argumentation is flawed already due to the fact that the same cartridges have significantly different dmg depending on the weapon type.
I really have no clue why should we be stripped of an unique fun weapons because of things very few people will appreciate.
Instead of two different weapons, we would get just Japanese zk 383. What a great suggestion…
I think he has 7.62 tokarev test as well somewhere but apparently he has moved from utube to rumble so no idea where it is.
But sure, its bit difficult to figure appropriate dmg based on “irl / historical performance”
Anyway, the current larger the caliber higher the dmg is quite appropriate and probably arent far from truth.
The problems the research on this Japanese SMGs is not fully made and when there is more clarity they will be very very unique since type 1 ,type 2 and some models of early type 100 had a rate of fire control system but its a bit different then how it works in game since they probably didn’t had select fire mode they had 5 mods of fire slow and fast. I hope when the dragons of fire book comes out we will know exactly how they worked and they will be very unique SMGs. Not just Japanese zk 383 since the pneumatic buffer device is very interesting concept. The ZK 383 shooter could change the cyclic rate from 450 to 750 rpm but the Japanese SMGs where even more complicated but in similar concept so its normal the weapon to resemble ZK 383 since it probably will end up with the same game mechanic of rate of fire control the problem with the Japanese SMGs is that they had 5 fire control options and we don’t know the maximum rate of fire since when the US tested them they didn’t know about the pneumatic buffer device that’s why there is different rate of fire rates in US and Japanese literature.
But the devs changed Type 99 LMG rate of fire also to the same like type 96 but that’s strange since at least for this weapon we have many working models and in US they made tests about the rate of fire and it was 700 . So its normal to have changes in WW 2 game specially now when more and more information about WW 2 weapons is being published.