Redesigning paratrooper mechanic

I totally agree but i need 1 engineer when normally spawned like other units.
Paras also are good elite ground fighters. Like us paras hold bastogne or falschimjager hold monte cassino without any dropping operation.

How tf is spawncamping better thing for game?

3 Likes

You need only one of these

limited spawncamping :slight_smile:

also paratroopers would be severely outnumbered and they would have timer for staying into gray zone. best use for them would be destroying camping grey zone tanks and/or destroying rally points before returning to zone of engagement.

those are for HA and penalty for getting ability to go into gray zone.

Nah, it seems to me like nonsense.
HA argument is kinda lame, there’s no difference in landing directly on front line or 50m behind it.

Spawncamping is more toxic. And I don’t want see gameplay of any class based on greyzone. Terrible concept.

looking at tanks and gray zone… also there are some snipers/engineers/HMG that love to snipe from gray zone.

well there is… cap point is full of enemies, 50m behind isnt. also you could argue with DF on why they put gray zone 50m behind cap since there is no difference…

overall i would give them time to finish one mission and then they would need to return to engagement zone. not for them to have permanent ability to spawncamp.

That’s lame behavior of few players. How can you even compare it to your idea?

Yeah, I would rather increase distance of greyzones from objetives than bring up class that would just ignore them.

Doesn’t matter, its not like you live for 5+ minutes with any squad (unless you are camper or playing against bot team).

and you would only have a chance of staying in gray zone for minute or max two. that would give option of destroying gray zone camper or having one more way of flanking.

currently paratroopers are sci fi squad that teleports above objective before they jump. then they are more or less regular squad.

what is the point of paratroopers if you use them like normal squad. currently people are just abusing them for quick rally on cap zone.

1 Like

So wasting whole squad and time (in which I am complete gone from objective doing pretty much nothing) just to destroy one grey zone camper, nice. Or trying to build rally between obj and enemy spawn, lol
They would became just bikes v2, complete gimmick.

not really. they can choose to attack objective if they want to. i would prefer to have some unique way to play squad and not just to make them multipurpose squad with “teleport” on the map where you dont have rally point built.

jumping directly on objective/battlefield is bad mechanic for multitude of reasons.

  1. historically that was not paratroopers goal and if they dropped on enemy they were massacred cause they were helpless.
  2. game wise it makes defense much harder when defenders not only have to guard front and flanking positions, but also their roof
  3. paratroopers when attacking can reach next objective faster than defenders.

It is not a bug:

1 Like

Majority or classes here doesn’t mirror its real life participation in battle.

Countering paras currently is nothing hard, you just have to notice them before it’s too late.
That’s why I would place flaresmoke in dropzone so enemies can easier notice of incoming threats.

Thats not issue with paras. I was able to do it with pretty much every other class too.
Defenders trying to pointlessly farming kills on already lost objective while complety ignoring new one.
As defender, you can spawn on new objective in limited time. So they can reach new objective faster than paras. (Since previous squad of attacking player has to die too before he’s able to use paras)
Defenders just didn’t care, that’s all to it.

So you want them to have no impact on the immediate battlefield and you want them to drop 2 objectives behind your lines so when you fall back you can’t and you immediately lose the point because they’ve already got you encircled.

Because that’s how paratroopers work historically.

2 Likes

I like your ideas except for one.

There is already too much issue with spawn camping, it doesn’t need to be made even worse.

Staying in place for one minute is not called camping.

notice them when plane teleports right above their jump point?

they can have impact on immediate battlefield. they can also flank or attack from behind. issue i am having with paratroopers is that they are just another “normal” squad just with different spawning mechanism currently. their current role ingame is unrealistic. imagine that on d-day they were being dropped on beaches when other soldiers landed. cause that is what we currently have.

default spawns have spawn protection and there is kill cam. if they go for spawn camping they will be very ineffective and probably dead very fast cause they will not have other players for support. not to mention limited staying time in gray zone

全体的に良いアイデアだと思います。

its all japanese to me :slight_smile:

OH! SORRY, I couldn’t help but POST in my mother tongue.
Overall, it is a good idea.