Red Zone, AI Behavior And about arty

A few weeks ago, the avid Artie was nerfed, making him too stupid for both attackers and defenders.

Currently, AI unconditionally avoids danger zones
On the offensive side, there are three cases where the offensive side uses arty.

If you want to weaken the enemy’s stubborn defenses and make your way there = but now Arty is marked really stupid on the map, and the time for the shells to reach the battlefield is too long. The enemy’s AI is too easy to dodge even if the player is in the middle of the red zone.

To kill the enemy hiding sniper = But the sniper that can be dealt with arty can’t be dealt with because only one player AI escapes in 1 minute. Even that would be avoidable enough if the sniper was checking the map.

When you block enemies coming in to capture and defend points = This is really useful. Why? The time it takes to capture points is really short, it’s easy to figure out where the enemies are coming from, and the stupid current arty system can keep your opponent’s AI from getting close
It’s probably a situation that the attackers like, but you don’t want to succeed in occupying it in vain with one arty like this.

The defending side does the same in reverse.

Block the way the enemy is advancing to attack.

When the enemy is occupying a point, the defending party wants to take it again, confuse the point and charge immediately after the arty is over.
Arty is a unique skill in the current squad and in fact arty is very intimidating and strong. Can cause great confusion to enemies In conclusion, the patch I want is Increases the number of artillery batteries that can be used to two Cooldown is 1 minute. The preparation time for artillery is reduced, and the damage is similar to the cumulative damage system. If you get hit by the first shell, 20% of your HP is consumed. If you get hit by a second bullet, you die. What do you think, Arti who has gone to the bottom of the present, Arti who tore the sky of the past, isn’t it completely in the middle?

2 Likes

I’ll add one

Don’t run away even if you get into the dumb AI red zone I’ll look into that artie, and it’s up to the player, the squad leader, to decide whether to sacrifice a soldier or not.

You can’t see a single soldier who lives under command and dies under command without following the squad leader and running away on his own.

i can barely discern what you are trying to talk about.

1 Like

you type like it was translated by google from Chinese mandarin, wtf

For some reason I often lately get the feeling Darkflow may be performing some AI experiment where they let bots use the forum and even post to improve them.