Rebalancing movement physics in the game

Often I find issues with how vehicles and soldiers react on different parts of all maps.

Tanks seem to get hung up if there are slight ditches or rocks they need to traverse…not at all logical.

Motorcycles can’t handle mud, shallow waters, bumps, slight inclines, anything really which is confusing to someone who owns a motorcycle.

And soldiers being brought to a near stop running through longer grass…bushes and such I get, but long grass?

I think movement modifiers need adjusting…do you agree? Yes or no, please give an example as I am curious.

  • Yes
  • No
0 voters

And tanks stuck in trenches. Long and heavy ones like the KV or Tiger or Ho-Ri may cross a trench, but others easily stuck.
Tanks are invented in trench warfare for assaulting trenches, makes this more ironic.

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