Rally Points need to be adjusted in the next update, this is ridiculous

I mean respawn Players can’t kill u too after respawn…

It is time AFTER you already deployed/spawned on a RALLY POINT. Not normal spawn. Normal spawn protection should stay

Instead of cutting rally point invuln time why not make it drop when you fire or aim your weapon?
This will give people time to spawn in look at their situation for people on the slower end, and prevent high reflex people from getting a bunch of kills well invuln.
Also, yes spawn points should be wiped when objectives pop up to prevent from building on capture points.
Distance from objective feels alright in my opinion, on many maps there is at most two good spots natively to build a rally, so if you use one of them enemies that are familiar with the map should find them easy, and protecting ones not in these spots is much more difficult and requires more effort.

Well good riddance then. Enlisted is not Squad, it is not Hell Let Loose, and it’s not Post Scriptum either. This is a bridge between casual and hardcore and it’s clear as day. I totally agree that the 10 seconds of spawn protection is indeed retarded, I’m not arguing with that because I genuinely hate it too. But I do not want my teammate’s poor decisions to end up fucking with my already dwindling enjoyment of the game.

I’m more than capable of landing top of the leaderboard every match. So even if SP was removed from rally points, it wouldn’t affect me very much in terms of performance or playstyle. I’ll just hesitate to use Rally Points, only exception would be if the devs tackled others methods to prevent spawn campers and idiotic rally placements (that’s not ever going to happen).

Okay I’m not interested in paying for one of my moronic teammate’s shit Rally placements, gonna be completely transparent here. I can not be the only player on my team who uses common sense when placing a Rally Point. If the devs can a find a better solution to this, I’m all ears. Because I can not and do not trust most of my teammates to make good decisions for our team. Perhaps this would change in the future when more players understand the meta, but I’m not holding my breath because it’s rare to find a good 50/50 match to begin with.

The only other way I could see Rally Points working good without any spawn protection would be pre-determined placement areas behind cover, hand picked by the devs. But I can’t see this being a perfect fix in the long run.

I wholeheartedly agree with everything you say about players and their stupid decisions. But 2 seconds would literally not do shit if a Rally Point was placed in the visual line of an MG nest. AI wouldn’t aggro fast enough, and no human player would be able to react accordingly when they’re getting ass raped by the aim punch effect and eventually get cut down.

They would if they just respawn on the point for the second time after dying.
If the 2 seconds really did not matter because the rally point was that exposed, the enemy would destroy the rally point. There is no need to keep those 2 seconds if they “matter that little” according to you, as it prevents possible complaints about invincibility hacks from new players, and unnecessary frustration when you run into an invincible squad.

Better tutorials would be the solution, or skill based matchmaker.

You don’t need much cover for a rally point to work. Just slap one behind a building etc. Most newbies don’t even build one to begin with, and the people that do know how to build one I’d hope would also have the brain capacity to think what would be a convenient spot for it.

I wouldn’t mind the removal of spawn protection on Rallies if a menu notification alerted players that bullets or whatever are landing close to it, and it’s likely dangerous. I’d budge for that.

Agree on that, matchmaking is shit in Enlisted.

They are locked out of spawning onto it if players are nearby. Should be enough.

That doesn’t always work from my experience, I’ve spawned in dozens of times with enemies waiting right at the beacon or just passing by. If Spawn Protection is completely removed from Rally Points, players should at least have some idea of how dangerous it is to spawn on it. After that, I wouldn’t care.

People would stop bitching about spawn protection on rallies, and players would have some way to prevent themselves from spawning in and getting immediately cut down and giving the enemy cheap kills with no effort.

What about something like this,

Spawn protection duration is based on the rally points range from the objective:
when its next to the objective cut it down to 1-2 seconds, farther it gets, longer the protection.

Countless times i`ve managed to finally enter the objective and start capturing it only to see the building next to it vomit squads of immortal enemies that gun me down while i fruitlessly empty the mag on them.

Nah. Then you get players putting it right before the “easy entrance” of the objective and abuse the invincibility to enter a building. No invincibility is better.

I’d just want there to be a radius that detects enemy movements within 25-50m of the Rally Point and something like a Danger Level displayed on it from Mild to Severe, so players can make the choice. There shouldn’t be any complaints with that system. Spawn Protection would be removed from Rally Points, and players who want to use Rallies have some idea of how dangerous it will be.

That’d be fine. But the removal of invincibility is a bigger priority to me.

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If the devs do it like this, I wouldn’t complain.

Sadly the devs often “fix” things in extremely roundabout ways.

Repeatedly picking up weapons allowed them to turn into different weapons > make weapons disappear into the void if dropped onto the ground

Certain premium squad weapons are too powerful > half the amount of soldiers a premium squad can bring

Planes render distance is too short > make them unable to see anything in the first place

And more

Is that why weapons are invisible when a soldier dies?

I’m going to throw a suggestion for this on the forums soon.

I always thought the render distance just wasn’t adjusted for aerial combat yet, this is intentional?

No you can pick them up once. But your own gun disappears into the void.

Don’t, unless you are prepared for a huge shitshow of toxicity as premium stuff is very controversial.

Remember the glass plates turning half the planes blind? That’s what I was referring to.

They should fix that and implement this When picking up Weapons is fixed, add the highlight function seen in the Practice Range

I’ll take the chance, can’t lose anything from it.

I thought that was a bug…

Nope, intentional. The fact that only some of the plates turned white was the “bug”. They removed them later on, but during the time the plates were there, you could see them on the non-blind planes too. But they just did not turn white. It seemed like the amount they turned white depended on the effectiveness of said vehicle in the patch before it.