Questions for Devs about some game mechanics

Since there isn’t a specific place for this, I will post this topic here

I have been playing now Enlisted for couple tens of hours.
As someone who comes from War Thunder, I did notice many things that are similar yet feel too different.
Therefor I decided to make a small list of questions that did grind my gears.

  • While Enlisted shares models from War Thunder, did models also inherit damage system and shell penetration mechanics or values.

The Tank Shells in enlisted feel much more weaker than War Thunder and I wonder if this is intentional.
Sometimes even a direct hit by Stuart will not kill a single member who stays on the trajectory of the shell on enemy tanks.

*Can wheeled Tanks be de-tracked/de-wheeled?

Since the beginning I haven’t seen a single Puma that had it’s wheels damaged so it would not be able to move at all. On Stuart and other tanks that seems like a common thing.

*Why Flak 38 and 20mm/.50cal from P-38 are not capable of doing any damage to enemy Pumas

These weapons have more than enough power to have a chance at penetrating the armor yet they don’t do anything. I have flat sided Puma with 20mm flak cannons without any damage being achieved

*Can planes be damaged beyond loss of control

Currently planes in Enlisted can’t lose wings or tails and I wonder why is it so - I have played over 30 games in planes and not once have I lost my wing or anything else. The plane just explodes on any contact with static objects.

*Why destruction is considerably limited

It may be my wrong memories but in 2020 Open Test we got to play in Berlin and I do remember that many of the building could be destroyed. In Normandy I haven’t seen anything even near that level.

*Are HE shells on tanks weakened for a reason?

Currently the HE shells on tanks feel quite underperforming to say the best. Sometimes I hit an enemy just next to and it does nothing. In T-60 using HE belt just feels stupid as it has no upper hand against infantry compared to AP shells.

Thank you for your patience.

P.S.
And I do know it is still Open Beta, yet right now is the best time to ask questions since currently they are easiest to change.

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greetings,

unfortunally, devs to not always answers questions. therefore as a player my self, i will try to answer, and help as i can.

yes, they share values and assets, but at the moment, they are bugged. as pumas can survive trilions of shots, pz II eating lots of bullets from a t-60 and many other questionable damage system applied to tanks that we face almost every day.

so, yeah, the tank are somewhat wild. pretty sure they will get reworked.
( i hope )

yes, the tanks can be detracked and the wheels vehicles can be de wheeled. for the tracks, this factor can be noticed more. while for the wheels, they just slow down the speed of vehicles and those cannot turn if destroyed.

the puma is indeed really strange. as well for the m5 and many others vehicles unfortunally.

as my self i used many times the puma until i reached the pz III n, it can get damage to the wheel. but having a bugged model or hit boxes, most of the time, people will kill the crew trying to kill components ( and sometimes, not even being able to do that).

they do actual damage. but it’s more like, hit or miss.
if you catch my drift.

planes can lose wings, but on " paper ", not visually. it’s hard to explain, but unlike war thunder, when the aircraft loses wings, you don’t see them. you can only know it through the panell of the integrity of your vehicle on the left therefore the effect is losing control.

no words has been said by the dev if they are willing to actually make them similar to wt.

nope, during the berlin test, nothing was destructible aside from fences, sandbags, walls and windows.

and as the devs in the first site that they added, they were not, and are not going to let the players destroy buildings as it would make situations unfair for attackers or defenders.
so it has been limited for walls, fences, maps objects but not houses.

so yeah, that’s it.

hope this can give you some answers.

cheers.

1 Like

Thank you for answering.
Big cheers!

not a problem :smiley: