QOL issues, priority fixes and suggestions

I’ve been playing enlisted now for a while, testing every campaign and pushing on army beyond level 21. So i though it would be time to review the experience and point out some of the most annoying things that have a negative effect on playing and enjoying the game:

  • game perspective/scale for some unknown reason seems off. The maps, buildings and other things seem to have been designed to a different scale than the units the player plays. i.e. windows, fences and walls very often seem to either be just a tad to small or just a tad to high.
  • mounting weapons is a pain and mostly useless, above point seems to play into this. I found it very hard to properly mount weapons, often the game snaps the weapon to a rather useless spot with very limited arc. MGs suffer the most of this as they do not use there build in bipod to mount, but also clipp to the terrain.
  • clipping/collision model in general; tanks/vehicles gets stuck on weird things, sometimes for no apparent reason, but same thing goes for troopers, who often refuses to properly move/jump cause something seems to interfere
  • scoring leans to much towards frags instead of playing the objective
  • HE balancing is very weird, hand grenades are more or less a joke, same goes for most HE tank rounds. Artillery/explosive packages seems reasonable, while aircraft bombs are ridicolously overpowered. Countless times i.e. i lost a transmission and/or engine in a tank while some bomb hit landed 30-40m away. Also bomb effect on troops reminds more like the drop of a modern aerosol bomb instead of a WW2 era 250kg or 500kg bomb
  • AA/ATG guns ignoring HE rounds, i found that to kill/cripple crew on those you actually need to fire at them with AP/APHE rounds as HE rounds do not hurt them, even using the MG is more effective against them than a direct tank HE hit
  • another aircraft issue, why aircraft seem the only unit type where being dead doesn’t effect the payload droped? As a trooper i often hit/shot a guy, but as his bullet hits me 1st, mine seems to disappear. Only aircraft can freely suicide/crash into points/troops/vehicles and enjoy the results of there bombs detonating anyway.
  • spawn point placing on some maps allows for spawn to spawn LOS and therefor firing right from the start, thats bad map design
  • the grind; yep its a Gaijin game and the grind was expected to be hard. But as it is designed currently it prevents players from advancing multiple campaigns, thus spreading the - seemingly not to large - player base thin over four…maybe soon even more campaings. Not to mention that each campaign has to sides, so you actually double the grind lanes. i.e. i have advanced the axis on Tunis the most, which gives me a solid useable setup for battles there, knowing i have every tool i need to make a difference. I do not really have an incentive to play any other side/campaign where i start completely fresh with the pain of not really being able to make a mark on the battle result.

Thats its for now. :slight_smile:

4 Likes

Just a simple - no

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Mounting is can be a pain but it’s very, VERY far from useless. In fact, it allows Machine Gunners to lock down sometimes entire flanks alone. They have 0 (!) recoil while mounted and can just shoot away at enemies since their weapons usually kill in 1 or 2 shots. The trick is to never try to mount in windows, always mount on the ground. You will have a lot more wiggle room to turn around, you are less exposed while prone on the ground and most importantly, it’s actually reliable.

Other than that, daily suicide plane post. (I don’t think I have seen a single plane suicide bomb and actually kill many people in months. They usually just bomb nothing, die and waste a useful airplane slot for the player who could actually do something with the plane slot)