DESCRIPTION
PzKpfw I Ausf. B mit 28/32 Wurfrahmen 40 is a light German tank from the Second World War, converted into a carrier of rocket projectiles. Wurfrahmen 40 launch frames were mounted on the hull to fire 28-cm high-explosive or 32-cm incendiary rocket projectiles. This installation was intended for engaging fortifications and enemy manpower.
SPECIFICATIONS
Crew: 2 men
Armor (front / side / rear):
Hull: 13 / 13 / 13 mm
Turret: 13 / 13 / 13 mm
Maximum speed:
Forward: 40 km/h
Reverse: 6 km/h
Power-to-weight ratio: ~15 hp/t
Engine power: 100 hp
Hm, those Wurfrahmen were actually mounted on many different vehicle types, its just a self propelled artillery bomb, actually Wurfrahmen literally means “throw frame”. I have seen them on halftracks, full tanks, captured tanks and even used on the ground without a vehicle. Its a very crude and inaccurate artillery weapon, that used in numbers can have similar bombardment effects like Katjushas.
Dont know how this translates into the game though, those payloads look much bigger than what we have in the game.
The wurfrahmen usually had a diameter of 300mm so they indeed would be very large but given that there would be no way of aiming with those frames I doubt they would be of any use unless you can use it to cheese maps with direct line of fire to the objective from the resupply.
So eighter the tank would be totally useless or totaly busted which doesnt scream good game design if implemented.
Is it possible to make a mortar-like aiming logic for vehicles? For example, some 8cm mortar carrier or artillery vehicle (Strumpanzer, KV-2, all rocket artilleries) can use this indirect fire logic.