Progression System

Hey there. I have some thoughts on the progression system.

Tier 2 troops are better than their Tier 1 counterparts in every way. Not only do they have access to more weapon options, and fit into existing squads - They also come with higher base stats. I think this is a mistake.
By going for linear progression, similar to tanks and other weapons, you create a situation in which the unlocks actually feel bad. It’s not “yay I have access to this new thing” - It’s “oh… guess I have to start over, and my previous work was useless.”

This game doesn’t need a straight linear progression curve for new unlocks to be desirable, they already are due to their novelty.

Consider the tradeoff for using semi automatic rifles. It’s a loss of consistent one-hit kills at the benefit of more overall firepower. The enemies don’t always go down, but you can take out an entire squad with a well placed magazine. The semi autos retain their power and desirability, without completely displacing bolt actions, which are still better for long range marksmanship.

I think this type of progression is overall far better for the health of the game, than “this option is better in every way than the last one.” Killing noobs using objectively superior equipment, which they cannot access, feels like cheating. Killing them with cool stuff, which is not just an upgraded version of what they have, feels great!

Anyway that’s what I think.
PS. plz delet vitality perk, yuck

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I mean, do tier 2 troops have better base stats? I just though they had different base perks that give a different benefit.

I may have confused “Vitality” (the stat) with “Vitality” (the perk point) - They do get more perk points though, from base +1 to all three for T1 troops, to base +2 to all for T2 troops.

I find aim speed of the Gunner 2 to be quite useless. And the Flight Pilot Level 1 Flight Stamina is better imo. Some Tier 1 is better than Tier 2

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What I’m saying is, they’re not just different base perks - They have more perk points than T1. Although I did misunderstand the description when I posted, thinking their +2 vitality was referring to their HP (like it does in the +35% vitality perk) - It doesn’t.

IMO there’s no drawback to upgrading to semi-autos, upgraded semi autos OHK.

I think there still is some, they feel a bit more inaccurate, and the damage falloff also plays a part in OHK… Not to mention the accursed vitality perk. My point is, they’re different enough that they don’t feel like “the same, but better” - As opposed to some other options, like drum vs box magazine, which is a straight upgrade with no variation.

There are definitely some few inarguable upgrades in the campaign.

They can tweak the differences between the drum and magazine option with ADS speed, run speed etc.

There’s wrays to make things feel like not total upgrades.

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The box PPD has a higher base total ammo capacity than the drum, but that’s so niche it’s pointless.

This is pretty much what I’m hoping for!

Game actually needs upgrades. 40 levels of campaing grind for just sidegrades? Yeh really rewarding

Full disagree. “Just sidegrades” … Interesting mindset. Lusting for unfair advantages. If that’s the kind of thing that motivates you, I suggest getting gud.

Endgame is not “sitting on maxed account grinding noobs” - People who get to that point will quit, for the vast majority. They run out of unlocks, and with that, the reason to play. Only masturbatory self inflationists like hard tiered systems. Sidegrades are what gives the game staying power, along with multiple campaigns. The model you advocate is short sighted and predatory. I’m out if this turns into world of tanks, and I’m not the only one.

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I wish there weren’t t2 troops period it means extra grinding for a very small extra bit of perk capacity.

T1 troops can also fit the best perks as well.

I agree with you somewhat but I don’t see them as that much of a difference. Despite the fact I’m trying to convert most of my trooper 1 variants into their higher versions and using them as academy fodder.

Then don’t use T2?

Old good ‘gid gut’ argument.

Would be pretty intresting to try implement something like tiger 1 with that side grade only mentality. Or mayby we dont need it cause it will be upgrade from Pz4.

Also bye bye stg 44 unless it will be nerfed really hard. Sidegrade to mp3008, uh yeah… what a assault rifle we have here

Yes, that argument. It takes a bad player to be excited about weighted pvp advantages. If you had some sort of physical handicap that makes you unable to play the game normally, I might understand your perspective. I assume you don’t.

Nobody said “side grade only” except you. I never objected to a leveling process, I am objecting to the majority of unlocks being direct unequivocal upgrades of other ones. We don’t currently unlock options in the game. Desirable gear choices decrease as account level increases. This is bad design, which only bad players would like.

Please spare me the “bawww my favorite cheese wouldn’t be OP anymore.” It depends how it’s coded. Imagine being scared of, and repulsed by the idea of a more level playing field. Hope nobody listens to you ever.

You’re missing my point. It’s the extra split up grind factor that annoys me + it makes a mess of the academy.

I use a mixture of T1s and T2s in most of my squads.

If there was a method of upgrading Rank 5 T1s to T2s etc that would also be good as you can bet they will probably release T3s and T4 Squads for most specializations.

Yeah it’s not a huge difference. Like I said earlier, I had the “vitality” perk confused with the “vitality” stat, which I learned are two different things… Maybe good to call the stat one “health” instead to avoid confusion.

I’m still not a fan of the extra perk points they get either, but it seems minor.

Yeah. It’s pretty minor but also the stat allocations are random. So hypothetically you could get a T2 troop who couldn’t fit a 16 capacity perk.

The RNG the constant training of troops is a bit annoying tbh. I do it ofc but because I’m almost always training a new soldiers I rarely get to use my maxed out guys.

Let’s hope they improve/streamline this in future patches.

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I don’t see why not to go with your system.

When T2s were first added it seemed like a stopgap solution for adjusting squad layouts to endgame classes and breaking up logistics progression. Hopefully they don’t continue that stopgap.