(Probably) Healthy ways for Darkflow to make money

I’m sure we’ve all expressed our disdain at the recent steam fiasco well enough, and we’ve given our thoughts on how to make the enlisted experience even better. So now that’s out of our system let’s suggest some (maybe) healthy ways for the devs to make money as well to avoid situations like this in the future.

1. Selling experience boosters

Enlisted’s biggest draw to me when I first started is that it doesn’t really feel like pay to win and is instead more pay for convenience/ pay to progress faster. So far the main star of this business model is the premium time which I feel is a pretty good deal, even more so when on sale, so let’s add to this.

In addition to premium time, maybe consider selling the same boosters we get from the rewards but slightly modified. For some gold you can buy these premium boosters that can be activated at will and is not activated on purchase. It could be stackable to a maybe 400% cap or something as well, and last for maybe 3-5 matches and expires within 18-24 hours if not used. Maybe we could slightly increase experience needed to unlock something to make these more lucrative, but already this could help ease the grind for some in the current game.

2. Selling event boosters

Let’s be honest event squads build up a lot of FOMO as it is. Not to say that it isn’t currently doable but it is a slog to get through the events, but you do it to get the limited exclusive items. However, others simply don’t have the time to play through several games every couple of days, and for those who play each event you risk burnout causing players to leave the game for a while.

So how about selling limited event score boosters? These boosters only show up during events and can be stackable to a 100% cap. These do not affect research score and only affects your progress for the event. They can last for maybe 3 games, and if not used make it last at least until halfway through the event or just about the same amount of time it would take to reach the first major reward before expiring.

That being said I must strictly state that this should be considered only for the current state of events now with 20K needed for each stage. If you increase this 20k cap any further you risk giving the impression that the event is impossible without money. DO NOT DO THIS, 20K is exhausting enough as it is, you want people to do multiple events until they feel they’ve done this enough and would just like to speed through it making these event score boosters more lucrative

3. Increase silver gain by a significant amount and very very slightly increase research needed to unlock an item

I personally don’t mind the long grind even if I were starting all over (in my case was currently starting japan with pretty much nothing). But I personally can’t stand unlocking so much stuff and not being able to use them at risk of going broke by the time I hit the higher tiers. Make players deck out their squad with equipment and make them want to see what’s the next best thing. Don’t give the impression to new players that they should ignore everything except the main thing at the end of the line because we want players to engage with the game and its many mechanics.

encourage players trying out new things and encourage them wanting to progress faster which leads to more people playing and purchasing reasonable ways to progress without outright buying levels. Of course you can still sell silver alongside this as there will be no doubt players may get a bit to crazy with their equipment and find themselves just lacking some silver to purchase the next new unlock.

4. Selling silver gain boosters

Now you get people spending a lot and while the silver gain has improved, others may feel they could get a bit more silver with their skill. So how about boosting silver gain? Just like the previous boosters I mentioned this could be a premium booster that increases silver gain with a max cap of 100%. It could last maybe 3 battles or 6 hours if not used. To make sure it is not exploitable, make it so that it doesn’t apply if you desert, and if you do leave early you consume one battle. Just like the rest it can be activated at any time and will not activate upon purchase.

Now I want to make it clear: I think these could work for the game in the current state. However, it would be disastrous if they implement any of these and offset some other aspect of the game, making the whole point of these mean nothing. Further discouraging players from playing and newer players from coming in.

I don’t know if these are sleazy ways for Darkflow to earn revenue while keeping the player base feel like sticking around is worth the time. But it certainly feels a bit more reasonable than expecting people to buy $60 - $100 premiums and silver for gold, or paying $20 -$100 for early access on steam considering the game has essentially been on early access for last couple of years already. But Idk maybe you guys have other ideas for healthy microtransactions, which while I personally would prefer no microtransactions, I recognize the need for a balance between profit and fun. I really like this game and I want to see it succeed, so hopefully the devs and the snail find a good way to make things work for everyone.

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Your level of money fraud is somewhere between China and South Korea

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  1. Camouflage for a premium vehicles. Each sold camouflage is 250 gold spend by a player.
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Hopefully by selling the silver no one will mention PTW on this forum anymore due to the issues mentioned below

The obvious solution is to make premium squad weapons available to regular squads as well.
Although the difference in specifications is not significant, it may stimulate the desire to own
Ultimately, it’s a matter of appearance

Additionally, selling the appearance of soldiers and equipment should be a central part of the sales strategy

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If they want to do something useful they should let us have access to the editor and buy whatever cosmetics we want from there

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very very slightly increase research needed to unlock an item

Oh pls no, it takes forever to unlock thing and you don’t have to buy every weapon you unlock. I played with the kar98 until the Fg42 and with the mp40 until the mp43

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How is this an obvious solution?

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People have been using the same weapons for a long time, so opening up variety in looks leads to premium squad sales

Anyway, I use all the weapons fully up, but it is true that I am getting tired of the game after using it for a long time.

Could always switch factions or BR’s

Except for BR2 and 5, it’s not worth doing.

Of course, all BR weapons are full-up and of course used for a long time, so the problem is the same.

A big complaint people have is that they can’t utilize premium squads.

In particular, I think infantry squads are not worth it due to their small number of personnel.

It is also a good way to solve this problem.

That’s a you problem buddy. I, III, and IV all have their merits

Yes, they are often downgrades, and their small size certainly don’t help. They would be far more useful with 1-2 more guys

Because the gap in equipment performance resulting from a difference in BR level is very large, BR 2 and 5 are said to be good for the current number of users. Of course, each tier has its own charm

Premium squad improvements are definitely needed. Developers should either make weapons that can be used freely or allow squad composition to be like a regular squad

I think this is a problem that cannot be compared to War Thunder, which is commonly compared

It literally isn’t though, that’s the thing
Sure, starter Bolties struggle against BR V auto spam. That’s understandable. However, I can compete with II hands down. There is almost no difference between the two. II can compete with III, although III gets real LMG’s, decent SMG’s, and of course Semi Auto’s…which are arguably the weakest guns in the game other than Pistols. III can compete against IV and V with enough skill. I’ve done it myself plenty enough. Shoot I brought a bunch of I’s and II’s to V and still kept up with everyone. The main thing is III needs skill in High Tier, otherwise you WILL get your face stomped in with the auto spam. You gotta be sweating your balls off every match or you’re gonna be bottom of the scoreboard with the bots and newbs. Low Tier though? You can run around with an AT Rifle and get a crapton of kills. I just did it yesterday and AT Rifle alone I got over 30 and over 40 kills, with totals being almost 100 and about 114 respectively. I’m literally dicking around with an AT Rifle and stacking bodies. I don’t recommend it, it certainly requires a certain almost masochistic mindset to enjoy it, but it’s possible. So yeah I’d imagine someone with BR I equipment can keep up in Low Tier if I’m using the absolute worst possible rifle to clean house and succeeding

The assumption should be that there is a user on the other side with the same level of skill as you

So, based on the current number of users, Tier 3 and Tier 4 are not attractive

Most people will be drawn to Tier 5

It is much more likely that you will not be able to win even with your skills.

Just reducing prices by 50% (from silver to gold and customization order) would be a great start because that wouod make a lot of premium squads at least considerable for normal beings.

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By skill mean you mean camping with tanks and HE click?
Yeah Sure. Thats the same as playing as beginner.

Counter point: why worry or care? Pick whatever guns you want to use regardless of whether or not there’s a “superior” weapon

I’m not talking about weapons with superior performance.

The point is to give users many choices.

In the current situation, the use value of premium squads is low, so it is not worth purchasing for existing users.

Because of these things, developers are trying to increase sales in other areas, and I think the silver problem also stems from this.

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That’s what I’ve been trying to tell you people from the getgo. The economy is the way it is on purpose. To frustrate you into buying Preemie Time, the BP, and outright buying ES

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image

After the Merge I started with 8,000k.

It is meaningless to consider the order

What do you expect from a gaijin game?

I think it’s usually natural to purchase premium and battle pass.

Of course, premium is prioritized, but in the current situation, even users who have premium and maintain a high rank are having trouble supplying silver.

This part definitely needs to be fixed.

However, since the performance of the premium squad is poor, it can be fully expected that sales will not be high, and it is natural that sales must be increased in other areas.

It would be good if you could suggest a practical alternative to solve the silver problem.

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