Prioritize placement of groups rather than seemingly penalizing them

Over the last few days it seems like there was a change to how matchmaking works. We were not told anything, so I’m HOPING it was just a change done by mistake by the devs.

The Issue:
If we try to go in with a 3-4 man team, no matter what campaign, it takes 6-8 minutes to find a game.
Even when we do manage to get a game, its primarily bots and new players (low player ranks, beginner equipment, starter tanks). We honestly feel bad for those new players we get put against.

Before the period where we began having issues, it would only take a maximum of two minutes to find a game.
Additionally, we would come across other groups or at the very least games of 6+ players.

-Upon testing, finding a game as a solo or duo player is definitely faster, as one would perhaps expect.
HOWEVER,
The games still start out pretty empty and take up to 2+ minutes to actually fill in with players. In this time there is most definitely openings for a full 4 man squad to join.

SOLUTION:

First off, I know a helper or moderator is probably going to jump in and say that “matchmaking changes will be made with the introduction of the merge”. However, as was pasted on the news page, the merge has been delayed YET AGAIN. (Which would be completely fine with us if we weren’t suddenly experiencing this new matchmaking issue!)

If it is such an issue with finding games with enough available slots to fit a full 4 man team, create a lobby and put them in first, then fill the team with whatever solo players or other groups that there are.

  • According to our tests getting into games solo, there most definitely is NOT a shortage of players.

If something was changed intentionally, please revert it back. If it was done unintentionally, PLEASE check through and find the cause of the issue and fix it with priority.

  • I get that solo players may not enjoy playing against groups, but there are tons of group finder options for them to make use of.

  • We have accepted the fact that we as a group will likely have to carry our team that is predominately solo players (unless they display extraordinary abilities to match the kind of output that a unified group can).

  • We should NOT be getting thrown into bot lobbies and such just because we choose to actually play as a group and use teamwork.

PLEASE NOTE: I am not trying to talk down on solo players. I just want fair chances to get into games without being penalized for using teamwork and playing in a group.

3 Likes

absolutely not.

you should face other teams.
not solo players.

which here is the point.

i don’t get why i should be forced to play with others just to being able to play fair and square against other people that prefers to do so.

groupping with others defeat the whole purpose of playing solo.

hence, that’s a no from me.

YOU may have accepted that, i don’t.
and most certainly not everyone else.

beside, not “all teams of players carries”.
that’s a great exaggeration.

whether i agree, you should be putted instead against other players that are in a group.

not solo.

honestly, it does sound like that you do.

9 Likes

There wasn’t, I’m playing with 2/3 other people quite often and I did not notice a single change in terms of matchmaking times.

That’s where I’m saying to prioritize groups. If groups are prioritized, rather than simply first come first serve, then they have a higher chance of being put into the same games as each other, rather than having to wait and ultimately getting thrown against bots.

Solo players will have fast load times either way, it would just change how the lobbies are filled and allow groups a higher chance of playing against one another.

Ideally there would be a mix of both groups and solo players on both teams.

it’s not about prioritizing those who plays in a team.

rather, create a new matchmaker for those people.

i do occasionally play in groups, but i don’t remember having time issues before in being able to play a match with them.
( although, we are all in the same country, so perhaps that does affect somewhat. dunno )

but i primarely play solo.
because i think teams do have advantages over solo.
and therefore, should be completely separated.
if you play with other players, you should go against other players.

and if you are solo, you should go against other solo players.
not the other way around.

which ruins the whole flow and experience of solo players.

supposedly they are working on their new matchmaker, that is part of the merge, which keeps getting delayed…

The point of my post, as it states, is we have noticed a BIG change in the last few days regarding matchmaking with a group. It was pretty tolerable before, but now we spend as much time trying to find a game as the duration of a conquest game (which is a terrible gamemode, but i digress).
It has only been an issue within like the last week or so. It got really bad after one of the updates, as we had to restart the game in an attempt to fix it, it popped up with the message there was an update, then every time after that it has taken 6-8 minutes.

Have you tried it in the last week?

While I agree that there is an advantage to using teamwork, as that is the entire point of it, I don’t think that completely separating out lobbies is a good thing. We’ve met a fair number of our group members by playing with them when they were solo originally. A courteous “gg” goes a long ways.

So in terms of solo players getting connected with like minded individuals for a group with good cohesion, without having to sort through a thousand group posts, the best solution is to allow groups to play with solo players.

As far as solutions to the solo vs groups end, I have 2 suggestions:

  1. An option that when enabled allows solo players to be put into games with groups. Games like these will yield like 20% bonus xp.

  2. Give a bonus to playing as a group. +5%/ group member total.

  • 2 members = 10%
  • 3 members = 15%
  • 4 members = 20%

The game is designed to have teamwork used. Its a real shame when everyone is running around like it’s COD instead.

no.

they are not working on it on the merge.

all they said, is that they might would have created a separated matchmaker for players that plays in group as long it wouldn’t have hurted the main matchmaker.

which it’s not a confirmation. it’s just a statement.
one of many.

yes, saturday and sunday i had roughly 1 minutes and 30 for matchmaker.
not that bad unlike other games. ( we were in 3, but i believe it’s kinda irrelevant since alot of things depends. like, server, campaign, hours etc )

i do think it’s necessary and a good thing for solo players.
and i’d think even team players.

which i’ll explain after this other point.

here is the thing, they, those solo players, accepted to go in teams. and that’s fine by them.
but the others that are solo and gets against teams, not so much.

there is a significant difference.
consent.

and to finally address the point of before with your last point:

as a solo player, as much i’m not afraid to put up a fight and deal with what i see, i recognize that others do not find very fun or rewarding to face full stacked teams.

which, no wonders why many people complains about stack teams.

they deserve their own " medicine " against other teams. not even more free food that is not coordinated.

hence, a matchmaker would solve that.

regarding your suggestions,
you’re just flipping the omelette to benefit your own argument.
( perhaps lost in translation now that i think about it )

but, you’re in the mindset of team groups. not really looking to find a balanced solution.

even more lined with:

as much i agree to a degree, the same goes the way around for team stacks.

heck, id even argue would be worse. because a team would just push with informations given by your teammate.

and based on his information, and seeing in real time where he is, doesn’t take you long to continue and upkeep the job of assaulting / defending with knowledge that you wouldn’t normally have in solo.

which i find much more rewarding and interesting.
because you don’t know what your teammate is doing, what is going to be his next move and many others unknown aspects that would be made irrelevant / known through discord and what not.

hence, bounding with randoms for that much and a common goal.

i find that to be more teamwork than just rushing a point with numbers and coordination because of being in the same call.

different experiences for different playstyles.

i don’t see why yours should dictate or switch mine.

nor why people who plays like me should adapt and get a short end of the stick with some xps that does not reflect the gameplay fun aspects.

no matter how much you are gonna give xps to people, not everyone will be fun with odds against them.

so i stand by create separate matchmaker with teams against teams and solo against solo.

EDIT:
what i’m saying is, you are just rigging the game for your own benefit and make it easier.
and works for teams even if they don’t communicate.

same goes with 4 veterans in one team against solo.
they will inevitably win despite not trying that harder.

because you are effectively playing together to be more effective and stronger.

which it’s fine. but once again, you should face other people like you in similar situations rather than dump it on solo players who just wants to experience the game and play it.

the only matchmaker where solo and teams playing together should be a thing, it’s through PVEs.

as, stacking or not against AIs is irrelevant.
but not in pvp. that’s just a bad overdue recipe.

Read it over again.

I’m suggesting the OPTION for solo players to only get into games against other solo players.

While in ADDITION, they get to have the OPTION to be put into any size group game, and they get a little bonus xp for it.

As far as the teamwork aspect goes, the game plays entirely differently, and is a lot more cut-throat when teamwork is involved. After all, with it being based on WW2 combat, do you think it was every man for himself during the war? NO!
Coordination and teamwork were used in EVERY ASPECT. Reflecting that in the game is what makes it more immersive.

If everyone is running around with no coordination, it absolutely ruins the game from my standpoint. At that point you should be looking for a game with free-for-all, such as COD.
This game is literally based around the premise of using teamwork to maximize effectiveness and overcome your enemies.