Basically the title. The preliminary patch notes for this Major Update have a lot to be desired in terms of game issues and balance. The below have been brought up for months across all areas of engagement.
- very grindy and terrible silver economy. Still not addressed
- Greyzone tanking and suicidecycling planes currently has no counter (they just spawn a new tank/plane infinitely and for new players, they don’t have the tools to deal with it. For veterans, not everyone wants to spend every game in a vehicle hunting cyclers
- Bot AI is still pretty bad. There is a lack of reactivity still. There should be a command to have a bot engineer build a rally at a point.
- AT Launchers still detonate on open windows
- bots won’t follow through windows or swim across water, but will path around which usually leads to them dying
- AT Launchers damage to APCs is still inconsistent
- map variety is hamstrung by BR locks and by the failure of DF to consistently release maps. Swapping attack angles does not count as adding more maps.
- customization still bugs out, and is prohibitively expensive. Customization orders should be able to be spent on vehicles.
- custom servers have severe lag/crash in full 10v10 games.
- still no social system, clan system, or menu lobby chat
- almost zero transparency from DF besides randomly timed blog posts and updates. Drip marketing only works when there’s a large engaged playerbase.
- There is still a massive inbalance in AT options for infantry. Japan and US both linger behind in AT launchers and AT gun buildables.
If yall have additional issues, feel free to ad them on to the thread. But many of these have been persistent for months if not years, and it’s been pretty much radio silence about them.