Weapons and soldiers
- Added new weapons:
- Suomi KP/-31 (SJR) (Germany, BR V, Research)
- Type 4 90mm AT (Japan, BR III, Research)
- Added the ability to attach a bayonet to the Mondragón M1908.
- Improved the sprint animations with melee and ranged weapons.
- Improved the weapon switching animations.
- Updated the reload animations for multiple weapons: Walther PP, Walther PPK, Mauser C96, MP 43/1, StG 44, StG 44 (S), Sniper StG 44, StG 45(M).
- Improved the hold and use animations for the detonator of the TNT charge.
- Added the ability to purchase bayonets and scopes.
- Fixed a bug where the M1A1 Carbine had no unique reload animation when there was still a round in the chamber.
- Fixed a bug where the Winchester 1866 ejected the shell casing before the trigger was released.
- Fixed a bug where there were no rounds in the new magazine when reloading the SVT-40 15.
- Fixed a bug where the camera would clip into the scope of the Springfield M1903A1 while aiming.
- Fixed a bug where the chambered round in the VG-2 was not counted for its ammunition.
- Adjusted the position of the Fedorov Avtomat in first person view.
- Added 50+ new customization pieces across multiple squads.
Vehicles
- Added new vehicles:
- SU-122 (USSR, BR III, Research)
- Nashorn (Germany, BR IV, Research)
- R-75 Medical (Germany, BR I, Premium)
- Kugelblitz (Germany, BR III, Premium)
- F7F-1 (USA, BR V, Research)
- Skink (USA, BR III, Premium)
- Added gun barrels to the x-ray view of vehicles with additional information about the cannons.
- Added bomb sight for the Tu-2S, Pe-2-31, Ju 188 A-2 and the B-25J-30.
- Bullets fired from small arms now ricochet off armored vehicles.
- Added working hull machine guns to Tier 4 vehicles.
- Separated the customization options for Japanese vehicles into “Pacific War / Burma” and “The Far Eastern Front”.
- Reduced the slowdown of wheeled vehicles in water.
- Improved the physics of blown-off aircraft parts.
UI
- Added a new filter for soldiers in reserve.
- Added vehicle names to camouflages in the Silver Chest.
- Weapon attachments now show up correctly on the Battle Pass screen.
- Added a timer for event tasks.
Graphics
- Improved the shape, size and appearance of projectile tracers, depending on the caliber.
- Improved the explosion effects of bombs, tanks and artillery strikes.
- Added an explosion effect for aircraft destruction in air.
- Changed the antialiasing mode on PlayStation 4 to high quality Temporal Hyper Resolution.
- Changed the antialiasing mode on Xbox One to high quality Temporal Hyper Resolution, upscaling from 720p to 1080p.
- PlayStation 4 Pro now outputs a 4K image, rendering resolution is the same as before.
- Motion vectors are now used with all antialiasing modes. This fixes the ghosting on aircraft with high Global Illumination when using FXAA for example.
- Fixed a bug where tank tracks were missing in BVH.
- Merged the High Quality Volumetric Clouds and High Quality Volumetric Fog settings into their main settings (Cloud Quality and Fog Quality) as the “Movie” option and added a performance warning to them.
- Replaced the performance warning popup of the Supersampling Antialiasing with a new inline text.
- Fixed the shiny artifacts in RTR on the edges where two planes with perpendicular normals met (stairs for example).
- Improved the CPU performance when using ray tracing.
- Improved the explosion effects of tanks when their ammunition detonates.
- Added the ability for turrets to be blown off upon ammunition detonation.
- Adjusted the placement of flames on torches.
- Separated the effects of 20-60 mm shells into 20-40 mm and 40-60 mm ranges.
- Added additional effects when the armor of vehicles is penetrated.
- Improved the dust effects when hitting rocks.
- Improved the fire effects, they are now smoother.
- Added smoke and fire trails for blown-off aircraft parts.
Locations and missions
- Added a new location: “Omaha”.
- Added new missions: “Omaha beach (Invasion)”, Omaha beach (Confrontation), “Sword beach (Invasion)” and Sword beach (Confrontation).
- Added additional cover in the “Heilongjiang” and “Heilongjiang Airport” missions.
- Added a new possible “Hangar” capture point in the “Heilongjiang Airport” missions.
- Reduced the number of positions where tanks had direct line of sight to capture points in the “Heilongjiang” and “Heilongjiang Airport” missions.
- Improved the battle areas in the “Pokrovskoe City (Conquest)” mission.
- Improved the placement of the strategic objects in the “Pokrovskoe City (Destruction)” mission.
- Improved the placement of vehicle spawn points and battle areas in the “Pokrovskoe City (Conquest) Large” mission.
- Improved the battle areas in the “New Georgia (Destruction)” mission.
- Improved the placement of spawn points when the first capture point is active in the “River crossing North (Invasion)” mission.
- Improved the placement of spawn points in the “Tractor Plant East (Invasion)” and “Tractor Plant (Confrontation)” missions.
- Improved the placement of spawn points in the “Lehrter Bahnhof West (Invasion)” and “Lehrter Bahnhof North (Invasion)” missions.
- Fixed the floating fire effects in the “Birch Grove” missions.
- Improved the placement of spawn points when the first set of strategic objects is active in the “Werbig station (Destruction)” mission.
- Improved the placement of spawn points win the “Königsplatz (Confrontation)” mission.
- Improved the placement of spawn points in the “Werbig station East (Destruction)” mission.
- Improved the placement of spawn points when the first capture point is active in “The Kroll Opera House (Assault)” mission.
- Improved the placement of spawn points when the second capture point is active in the “D-Day North (Invasion)” mission.
- Improved the placement of spawn points, battle areas and the paratroopers’ spawn camera in the “Ministry Garden (Destruction)” mission.
- Improved the placement of spawn points when the second capture point is active in the “Heilongjiang South (Invasion)” mission.
- Improved the battle areas in the “Communist street (Destruction)” mission.
- Improved the placement of spawn points in the “Le Bre West (Invasion)” mission.
- Improved the placement of spawn points when the third capture point is active in the “Heilongjiang North (Invasion)” mission.
- Improved the placement of vehicle spawn points when the third objective is active in the “Mountain pass” missions.
- Improved the placement of spawn points when the second capture point is active in the “Königsplatz West (Invasion)” mission.
- Improved the placement of the paratroopers’ spawn camera in the “Rzhev: Left bank” missions.
- Improved the placement of spawn points when the second capture point is active in the “Moat East (Invasion)” mission.
- Improved the placement of spawn points in the “Birch Grove (Assault)” and “Birch Grove (Confrontation)” missions.
- Improved the placement of spawn points in the “Lehrter Bahnhof West (Invasion)” and “Lehrter Bahnhof North (Invasion)” missions.
- Improved the battle areas and the position of the respawn camera in the “Guadalcanal Coast” missions.
- Improved the placement of spawn points in the “Heilongjiang North (Invasion)” and “Heilongjiang South (Invasion)” missions.
- Updated the churches in Normandy
- Adjusted the physical materials of trenches in Berlin and Normandy.
- Added hit marks on ice, soil, and snow.
- Made paddles destructible in the village on the New Georgia location.
- Adjusted the destructibility of wooden fences on almost all locations.
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