Pre scripted squad action

This is not a suggestion because I don’t know how put it in the game, but if someone here want further elaborate this idea can do it…

Just immagine how good it would be if we can set costum multiple actions order for our squad, and by simply giving the order our squad automatically

Like at the start of the battle we give the order and

  • They build rally point
  • Defend/attack the point

Or on the point

  • Build ammo box/sand bag/ barbered wire
  • Place mine
  • Build mg nest

In the middle of the battle

  • Attack enemy tank
  • Lunch granade on the point
  • Repair/heal tank/soldier

Anyway i hope you understand what I mean, a way for put our squad in auto and make them do multiple actions without our necessary inputs

3 Likes

This can already be done. ADS the objective and use squad command will have them attack / defend the objective and they will march themselves over.

The rest could be an advanced command wheel

  • We have the ability to change the command to a certain soldier already, so we would need the actions to be doable through that.

For example through the “advanced command” you could tell your engineer to build a rally while ADS’ing a point on the ground, the same for other structures. Could even add the ghost and ability to spin to make sure facing the correct way

This same mechanic could be used with AT Gunners to attack an ADS’d tank. or Medics to heal a soldier.

This could also allow to throw grenade here or suppress fire there as an individual command or a group command (laughs in 8 hand grenades thrown on objective). Ok, now that I have laughed, I do think that could be a bit powerful, so maybe that should be restricted to single throw only.


As far pre-scripting them, I feel that would be a mess when it comes to most of these as would require a per map, per objective basis … it would be much better to rely on the command queueing … where you could have a set number of commands so once a task is done, the next one begins…so you could command build rally, then build ammo crate, then work on these sandbags.

You miss the point, i said multiple action without need give them multiple order

  • Build rally point
  • Build ammo
  • Attack the point
  • Trow granade in the point

Just giving one order

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i noticed that after i hit submit and was working on the edit, my bad. My thoughts are here:

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It wouldn’t if done correctly with basic orders also in case you can always use command wheels, and command them manually…

Honestly I just want a way for fully use our squad equipment and ability without to much micromanaging

Making them do their supposed job

I don’t see a “correct” way to do them outside of a per objective for a lot of these … what good is a mg, if it s facing the wrong way, what good is a rally that is built in the open, what good is grenade thrown in a stream with no enemies? there are too many variables for that to be a non objective/per map basis unless you are thinking of something that I am not.

I’m guessing like a preset like Macros commands…

I could have my enigneer squad set to build rallys and restock ammo.

Have my medic squad set to follow other players and provide medic boxes in different locations on many maps.

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Bot already know were build structures,medic box and place themselves with MG and other stuff, so there is no issue in letting them do it automatically, also yes maybe ordering them to trow granade to the point is a bad example but the juice is make them storm it and able to toss granade if they see the enemy

And technically I’m talking about multiple prescripted costum order slot you can make, for each squad

As

Explained better

Like this

Maybe, but I am skeptical of it … I think I’d have to see it in action. Even Bot squad-built rally points are generally further than optimal in most cases I’ve found.

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It would be a shock for you then know they can use mg nest and HMG, also fire anti tank weapons

not a shock that they cna fire and use them, but I don’t believe they build the nests, and if they do, I haven’t noticed them

No they don’t, but they can auto use it

Maybe it can be simplified into a few parts
AI skill optimization
Automatically build ammo boxes and medical kits in strongholds
Automatically drop bombs when encountering an enemy behind a bunker
(They shouldn’t be allowed to drop bombs on tanks because there are enough ways to kill tanks in close combat)

More branch command options
When giving them defense orders, they will build bunkers and barbed wire based on fixed templates.

AI can already help players build fortifications
No need to have them randomly build in the wrong place

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As I said up who can make it better can take this idea and expand it, if you want you can repost it with your modification

No matter how funny it sounds, the AI players who replace the games can now do everything you said, but you can’t give that to the player, otherwise everything will turn into dull gameplay:

  • You gave the order, you wait until your squad dies, you take control of a new squad and repeat.