Some people were saying “ppd is OP” but is it really? Mp-40 has no recoil at all and can be used in medium ranges while PPD jumps all around the place. I read that both PPD and PPSh had great accuracy for their RoF. In-game, PPD (and PPSh in tutorial) has awful accuracy. It only works at close ranges or trench warfare. Mp-40 is much better because it has no recoil and can be used much more reliably. For example: I engage a squad full of Mp-40’s and Mp-18’s in my squad full of PPD-34’s and PPD-40’s at medium range (which is the most common range by my battle expirence in contest mode). My AI squad dies within 2 seconds and I’m left alone against the enemy that lost only 1-2 squadmates. Irl, German soldiers were capturing Soviet SMG’s and used them instead of their guns. We can also see a scene from German movie “Stalingrad” where a soldier throws away an Mp-40 and picks a PPSh saying to other soldiers “remember, this is a better weapon”. Of course movie is just fiction but Soviet mashine guns were really liked by German army on Eastern front. Also, PPD and PPSh were tested on YouTube where they showed great results. For the other topic, I think Mg-13 (Mg-42) jumps too much and is hard to control. It should have less recoil when a player is on the ground just like DP-27 does.
The PPDs have much higher DPS at short distance because of equal damage but higher rate of fire than the machine pistols. Imo, it balances out quite well. For short to medium ranges, you can use the DP-27, while for the Germans we got the MG13 for short ranges and the SMGs for short to mid ranges. At mid and mid to long range it becomes better to use a rifle.
Well I never said they are worse at short distances but if we look at all aspects, conditions, ranges… Mp-40 is a better gun. I’m not asking them to make an OP sniper SMG. I’m just asking for accuracy buff because irl it was much more accurate
When I used the PPD, I fired it in bursts. It isn’t the accuracy at play, it’s mostly the recoil. And this falls into the same thing with the MG13 again, as that one has much more recoil than the DP-27, requiring you to fire it in bursts
My problem with the PPDs even at close range as it seems that shots aren’t registering for some reason, often a downed enemy at point blank or even moving take almost 6~10 shots to kill all the while a random bullet from bolt action rifle would knock you off, I don’t find this being the case with the 2 mentioned german SMGs however they hand both good in close & medium ranges (requiring less ammo to kill even with slower fire rate & good stability).
Yeah I forgot to say that German submachine gun deals 4x more damage
the damage of all SMGs are the same, though?
Well it is higher but not to that extent he is making it to but speaking about in-game practice definitely German SMGs need way fewer bullets to kill than USSR with lower fire rate at any range.
Ingame the damage for 9mm is 8,5 at 5m, 7,62 is 6 at 10m so you cant compare them straight up unfortunately. In Cuisine Royale the same guns have damages of 9 and 6 from the same distances and realistically 9mm has 500J of energy and 7.62mm has 400-600J, depending on the loading.
So I dont know if they use the CR stats as a reference or the real energy, it definitely feels like you need one more hit with Soviet SMG than the German ones
Ah yeah I see the stat card now. The higher rate of fire should make up for that, though
But the problem is with hit registering not the fire rate that is the main reason that make you expend more ammo using these weapons (talking about effective range -or even regardless-).
As stated elsewhere there is a big difference in the purpose and design of the Soviet SMGs and the German SMGs.
German SMGs are a lower cyclic rate allowing for more controlled recoil when properly braced and trained, this allows for an increase in engagement distance over higher cyclic rate SMGs. A lower cyclic rate makes the SMG more versatile while higher makes it lethal in very up close and personal fighting.
German soldiers would say Soviet SMGs were better and Soviets would say German SMGs were better. Each of them was in different niches of the SMG world. Germans would steal PPDs and PPSHs for their larger magazine and higher cyclic rate in more close combat terrain, and the Soviets would steal MP-40s for being more controllable. The Germans even tried to work on the reports from the eastern front about the PPSHs and PPDs by developing the MP-40/1, a dual mag MP-40, because soldiers were mainly complaining about mag size vs PPDs and PPSHs. The grass is always greener on the other side and all that.
As for MG-13 kicking like a train, its a super high cyclic rate LMG shooting Mauser rounds at a rapidly climbing rate of fire compared to a DP-27 (500), MG-13 (600), MG-34 (800), MG-42 (1000). It’s purely the fact that for each DP round that is fired more than a single, even if only a fractional of a round, round is fired from an MG variant.
this was an older post.
meaning that the germans smg. have been nerfed.
in the recent update
What you brought is definitely hard to discuss. PPSh-41 was a better weapon when used by experienced soldier. https://youtu.be/l67umYKDhH4
Most german soldiers in stalingrad were using them because it was a simple gun that didn’t require cleaning. Because of the poorness of the 6th army, they were also running low on ammo for their guns. Now i can’t really find any evidence that shows Soviet soldiers liking Mp-40’s. That was probably the soldiers choice because a lot of them didn’t like using PPS-42 that was similar to Mp-40. But all in all, quick firing weapons need a recoil buff. I’m not asking for overpowered “call of duty WaW” PPSh-41, but a small buff