Post-merge change: remove dispersion?

Since the merge will naturally level the playfield between players and their equipment: is there any reason to keep the dispersion?

Sure, some part of the dispersion mechanic might be reasonable to keep (when moving, etc.). But as it is today?

I mean, many of us question why we even have it today and devs most certainly have their reasons (I fail to see what exactly, though).

But why keep it, after merge?

If anyone finds good reason to keep dispersion I would be glad to know the arguments for keeping it: Because I failed so hard finding them.

14 Likes

There has never been a reason to add this dispersion, or at least not as strong as it is.

2 Likes

Once they lowered them on mgs.

Lower them on some weapon types? Sure I agree.
Remove, no.

8 Likes

Their intention was to mitigate the impact of soft aimbots and to balance LMG killzones.

That never existed due to not functional mounting.

10 Likes

They were basically ARs so I dont know what is meant with killzone.

3 Likes

The devs’ intentions is to nip the killzones by the bud before they were ever to become a thing in the first place which is why we have assault rifle LMGs right now. I made a thread about this earlier as you remember and I don’t agree with how it has been balanced this way.

3 Likes

I don’t agree witht that. If no killzone was the goal then adding HMGs would be counterproductive.
Imo they simply don’t know how to properly program mounting and they stopped even trying.

5 Likes

Meanwhile tanks, GPMG nets, HMGs, artillery, mortars, rocket tanks, (planes)…

The map design itself is pretty much made for kill zones.

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Yeah it’s all counter productive which makes the weapon dispersion mechanic at its current state unnecessary. The dispersion should be mitigated greatly and replaced with recoil penalties but I don’t understand why they won’t consider at least making 1 campaign act as a test bed for such a thing.

3 Likes