Possible solution for automatic rifles problem (2 different player bases)

Согласен, хочется чего-то более полутактического, не просто шутера с пятью жизнями.

Конечно разделять онлайн игры ещё на 2 - не самая лучшая идея, но фактически это лишь корректировка цифр, изготовление парочки UI-кнопочек и щепотка геймдизайна.

Я перешёл отсюда с H&G, и мне нравится идея игры, находящейся между жесткой аркадой и Арма/HLL-подобных игр, где вы можете инвестировать свои усилия в улучшение аркадных навыков, однако сильно ограничены окружающей средой, чтобы быть Халком.

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Except then you’re trashing USA gameplay if you include a semi-automatic limit, given the Garand and M1 Carbine were the frontline standards.

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What’s really ironic is that almost NONE of them have tried FG42 by themselves(I personally recahed levl 23 within a week and nobody could be more familiar with this gun than me. And devs should have also used this gun a lot just take a look at their twitter). You can judge it from the fact that they are keeping suggesting to restrict FG42 to gunners(just like what they imagained FG42 to be) which makes no sense. That’s why I think they should add FG42 to the practice mode. What they imagined: a LMG(in this game means assult rifle with fully powered cartridge, even though it’s nothing historical) for everyone. What’s the reality: a semi-auto plus a MG-like CQC(means:inside a house) capability. Even when you shoot farer than 10 meters it’s almost uncontrollable(4x vertical recoil per second compare with MP40).

Meanwhile the M2 carbine does less damage than that FG42 of yours, being worse on the whole in nearly every conceivable way, and has bugged sights to boot. A lot of the call-to-nerf on the FG42 comes from the fact that it was introduced with an objectively far inferior contemporary (Which is also bugged). There’s also that it’s also objectively superior to the semi-automatic rifles in both campaign trees due to it’s lower recoil and larger magazine, while having the same damage as the semi-auto in it’s tree (The Gewehr 43), etc.

Thus the FG42 in comparison to it’s immediate competition - the M2 carbine, The M1 Garand, and the Gewehr 43 - is significantly superior of a choice to all of them, regardless of the range or situation. It’s compared to gunner weapons because, by the numbers, it’s closer in stats to a BAR than it is to the Gewehr 43 or the M2 carbine or the like.

So my suggestion is to reduce the recoil of M2 and introduce Mp43 as its counter. Perfect solution. Everybody would be happy apart from those who come from hell let loose.

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I mean, others and myself have been advocating for the same for a while now, for example I make that suggestion in my overall campaign rebalance thread; Suggestion for Normandy Campaign restructure and rebalance

But yeah, the MP43/1 is about as close to the ideal counterpart to the M2 carbine as you’ll realistically get.

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live with it quit crying get good any of thoose work or if u would rather u could always spam planes like the rest of people do

lol, or Artillery/Mortars; whichever, works better for their particular level of engagement.

This morning this suggestion came to me that might resolve this issue and reduce the reliance on the M2/FG42.

It really comes down to fixing specialty classes more than anything.

Hell, has anyone just used a tank and immediately bailed out? Instant 5 guy SMG squad at low level.

yes all the time my tanks have thompsons and ammo packs

LOL, I might be going back to Moscow with this info and having completed Normandy

oh and pistols for every one as well grenades’ fully stocked up except mines there worthless

I’m good enough - I’m one of hte people wants some good history - so your oh-so-symathetic response completely misses the mark.

Par for the course with this place of course with its toxic ignorance.

Approaching Moscow differently now, has changed my impression… I had to retrain some of my squads a bit as I wanted to use the bomber prior and wasn’t thinking of the Tank as a APC.

u talk about toxic ignorance but u guys here cry limit these gun cause u don’t like them is not historical blah blah but lets say its perfect Germany would be not using bunch of panthers or tiger or puma as they were expensive to produce or spamming planes like u do. dont get started on the ammo, oil food, water, materials to build stuff were all running scare due to them being so spread out it screwed them selves and there factory’s being bombed and the ultimate fact is they the the war if it was historically accurate u would lose every time not fun gameplay so get off the high horse of not historical its fine where its at quit limiting our choices

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I bought the heavily discounted year, but Im investing in the future campaigns, hoping they are learning lessons on the current campaigns.

Maybe in future campaigns they tone down the CAS, arty spam, ect.

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Likewise, but I’m not optimistic.

Toning down isn’t enough for me - IMO the model they are using is fundamentally flawed - it gives a good “game” - but it is increasingly clear to me that it is not a good “WW2 game” - and that is what I was hoping for.

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But dude, the game is literally advertised as being historically accurate and whatnot… All the way down to the little details as the store page says. It’s what the majority of us CBT players bought into the game early for and it’s why many of them are still supporting it now. It’s not like we’re trying to change the game into something it wasn’t supposed to be. If anything, we’re trying to keep the game on track for what it was promised and promoted to be.

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it still is!!! u cant except to be 100 percent if it was historically accurate u would loose 100 percent of the time like what happened in history so maybe not to accurate dude quit cherry picking miner things just have fun!!! don’t limit your options if u don’t want them don’t use them dont that simple. but u don’t decide what i take into battle

But that’s not what historical accuracy means in these types of games. In these games, the historical accuracy people want deals with the environments, the weapons and loadouts, and vehicles. No one is claiming that they want it to be historically accurate in the way that the battle is won. Of course, for a game like this, it’s about players fighting in these battles and both sides trying to win. People just want these battles to have historically accurate equipment and vehicles so that they can be fully immersed in the battle and have a great WW2 game.

Also, when you’re referring to us losing “100% of the time”, what are you referring to here exactly?? Are you talking about the German faction or saying that all battles in the war were lost?? Your wording is confusing.

Edit: Also srry for the delayed reply. For some reason the forum shit itself for me when I was trying to reply earlier.

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And you don’t get to decide what someone else does and does not liked, nor what they can say about it.

No one wants “100% accuracy” - because the only way to do that is to time travel back to 1944 and enlist… everything other than that has compromised accuracy. But there are many things that are needless inaccuracy - they are not necessary to the game and indeed make it worse in the opinion of many people.

So if you don’t like them saying so then don’t read those posts - it is that simple.

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