After seeing some people complaining about the new upgrade system I want to list some possible change for it.
Remove the system entirely
The most extreme solution, it make the game more consistent and predictable for both side.
It may seem a like a good idea at first but it isn’t, removing upgrade lead to more wasted weapon order (duplicate weapon). Yeah you got more MP40 but you got enough for all assault now so those 20-30 mins for campaign exp all for nothing.
Remove failure
One of the issue with upgrade is failure. Spending countless hours to get both the weapon and parts only just to lose them all isn’t good.
Removing failure can make it less frustrating and grindy, though there is a slight concern for balance. (I’m not entirely sure if it affect anything expect for grind tbh)
Reduce part requirement
I’ve seen some weapon require 100+ parts with <50% success rate, is ridiculous added with RNG drop you’ve better off forget about it.
Reduce the part requirement, make it less grindy and failure less damaging.
Compensation for failed upgrade
This would be slightly realistic, IRL failed material can still be salvage and recycle at some level, so instead of losing all part lose maybe 30-50% instead of all.
Remove RNG drop
Whilst not the upgrade system is still related, removing RNG would in theory make the current system more bearable.
But I don’t think is a good idea, removing RNG drop would just mean giving everyone what they want, it would most likely ruin game balance, people would start complaining (insert weapon name here) is too OP.
Even from historical stand point it doesn’t make sense, like why is every soviet sniper armed with SVT-38, and why is most of the German infantry armed with pre war Kar98k, I’m pretty sure in war (maybe except for special unit) rarely does anyone get a high quality weapon or advance weapon.
Those are my opinion.
Of course some of the point listed can be combined with other.
If upgrade system stays at same logic as it is now (in terms of damage, stability etc. upgrades) multiple points of this suggestion should be applied at all levels.
RNG drop should go and be replaced by “order” shop.
Chance to fail either must be removed. (and upgrade cost lowered, but not so drasticaly as in other option)
OR
Lowest possible chance to successfuly upgrade should be at 70% while both lower upgrade cost, and “salvageable” parts should be applied along with it.
But of course giving upgrade system another thought and changing it entirely to not rely on RNG or changing what “upgrade” is (for example, proposed sidegrades) would be better, however I understand that at this point devs also probably want to same some development time.
Imagine wanting 30% chance to upgrade (70% fail chance) and saying its an improvement with straight face.
Gaijin is publishing, of course they would most likely have to monetize gambling because of that… just look at war thunder´s lootboxes. That is why its better to scrap this system entirely instead of saving it… but as was pointed out many times, darkflow is small studio and creating brand new system would take a lot of time and work (where we dont even know for sure, that new system is going to be better)
They took way too much on their plate with both cursed toad and enlisted. I have no sympathy for them. I almost wish for this game to flop so hard they go bankrupt as they are trying to use the most scummy monetization and progression systems to earn enough money to save them from their mistakes.