Please think about levelling balance after major update

Sometimes I know game stats say to give a side a chance, I get that, but with new BR system, some of these imbalances may not reflect what the sides are really like.

I am simply talking about No of tickets gained on a point cap, the amount and speed of capping a point compared to another side.

Prime examples: Berlin, Confrontation ticket gain is far less. Cap speed with two or three is very slow, despite Allies on Berlin having a very hard time, as majority of games low level and bot games.

Hope this makes sense, feel free to discuss below, keep on track please :wink::guardsman:

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Once the merge drop, common sense want that because at different BR we have a different situation with playerbase,gun,victory and defeat rate, all the value of reinforcements and capture time should be resetted to the default one for ensure fair play

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I still think that rather than giving one side or another an advantage like that (which inevitably causes everyone to flip to one side or another), that they at least TRY a system of giving a multiplier to the team with less players.

Essentially, for each additional player that the enemy has more than you, your team gets a 20% bonus to xp.
This way, players are actually incentivized to play on the less popular teams, without changing the balance altogether.

  • Additionally, it would help reduce the desertion rate, by making games worth playing even if your team is at the disadvantage.

  • In the event that your team WINS with fewer players, you are looking at a MASSIVE amount of rewards.

2 Likes