There are many good Enlisted maps, both in terms of aesthetics and in terms of gameplay. Equally, there are some maps which are, putting it mildly, “not good” when 10v10 sweaty matches occur on them… And 10v10 matches are going to be EVERY game when the campaign merge update comes soon.
Nobody (I assume), apart from the devs, know how the upcoming Pacific map will play. For example, can they answer the following questions…?
- Is the map suitable for both attackers and defenders?
- Is there ample cover for both sides?
- Are there no unnecessary completely open spaces for attackers to be forced to run through?
- Can attackers flank well?
- Is the “playable area” wide enough to allow flanking?
- Can players flank on BOTH SIDES (think Beloe Lake Invasion map for an example of where this isn’t possible)?
Now, maybe the devs do have the answers to all of the above. Perhaps the new Pacific map will be the best map ever made! In fairness, I do believe that Stalingrad Tractor Plant and the new Normandy Steel Mill map regions are fantastic for both attacking and defending teams, so if that’s anything to go by, then we’re definitely in good hands. But there’s no way to know, especially when maps like Kahif Cave Village, Armoured Train gamemode/Werbig Station/River Crossing and other regions were released in recent memory.
My suggestion:
Allow people to TEST new maps.
Now I’m not saying make the map public when it’s not ready, you don’t even need to do that. Just allow SOME PEOPLE to have full 10v10 matches, and quite a few of them, to really get an idea of how the map plays before it’s released. If they want to keep it more “in-house”, then make the Alpha Testing Team do this or Helpers, as we all know for a fact they play the game a lot on public battles. Even as I suggest this though, from seeing how few of both groups there are (<10 from those I’ve seen active on the forums, as an estimate), this may not be possible yet unless those teams expand.
A different idea is to hire a “gameplay team” - do applications similar to what they did for alpha testers recently, and pick people with differing opinions but who play the game regularly on public battles, both F2P and paid players, to get solid feedback to adapt the maps before releasing them. This team could also be relevant for any future official events/tournaments, should they be planned.
There’s many ways to do this, of course. And this isn’t to say the devs DON’T test the new map announced last week, I assume they do behind closed doors - it’s just that players who play super regularly on public servers, enjoying both empty games and full 10v10 games, could provide a different perspective.
What do you all think?

