First off, I need to commend devs for setting up proper grenade damage. Grenades kill people with fragments and not with explosion itself (mostly) which is how it should be. However, this issue is not fixed when it comes to shells.
-50mm mortars have very little splash damage, I mostly see people getting killed when the shell hits 1-3 meters away from them
-37 mm German and 45 mm Soviet tank cannons do not have adequate fragmentation damage as well. I need to hit somebody directly to kill them. I’m not saying that it should be a WMD, but it should at least do some damage 4-5 meters around where it hit.
-I don’t know the caliber of artillery that radiomen call in, but I assume it’s 105-152 mm shells. It almost looks like they have no fragments whatsoever. I can stand straight and look at arty shell exploding ~10-15 meters away and I will not receive any damage, or just will just have a tiny bit of health sliced off. Furthermore, stuff like wooden walls makes me immune to shells that hit right next to me on the other side. Fragments should penetrate armor and cover as well.
-Last, but not least is that you can set up a delay (like on APHE) on HE shells, so that they will, for example, penetrate the wall of the house and explode inside like a grenade. That’s how they destroyed bunkers and fortifications IRL.
Idk about you guys but I hope that Enlisted will develop the same way Wart Hunder did, where they try to be realistic-ish. In a world where I need to choose between having to shoot somebody in the chest 3 times to kill them like in CoD and having an insane level of microcontrol like Arma, I feel like Enlisted will fit in this niche of realistic, but convenient shooter. So I hope devs will look into issues of making it better in that aspect.