I think it’s unbelievable for you game have a such “rate” of update.
I focus on this update for nearly 2 days and it told me “failed”.
And it has 80% chance to be successful.
What’s wrong with you, make this rate to play with players?
That’s an insane joke, mates. It ruined all my good feeling to this game.
4 Likes
So you break down the guns, that you got in drops and then have to pray to for a succesful upgrade. Otherwise you’ll lose waste those weapons and parts.
I can’t even comprehend how stupid it is.
5 Likes
And they didn’t give me other selection to deal with these guns? They even not have a list of how many guns you have. I’m not here to quarrel, but this function is here, we tested it and felt uncomfortable.
And this is my suggestion.
1 Like
LOL, this mechanism sucks and it doesn’t make sense at all. 
5 Likes
I think so. Maybe they should remove the all weapon level mechanism together.
Indeed, that mechanism means that pure P2W in this game. 
1 Like
Just going to point out that all they are going to do if they remove the possibility of it not updating is to just make it more expensive so it takes the same amount of time.
this mechanic feels just like fusing in crossout. While it might not technically be pay to win, in practice, non-paying players have no way to afford using the weapons worth while to upgrade to maybe get a slightly better variant of them. Big negative for me, toghetter with the random weapon/soldier drops, probably will kill the game if progression stays like this.
I really don’t like War Thunder crafting systems even in events, nor do I like parts systems in general. I think, to upgrade weapons, maybe there should just be a kill counter or something, like in a Battlefield game? I find this system frustrating and opaque.
Maybe. Or, you could just tie weapon level availability to the Squad’s level, or the Squad Leader’s level, and make weapon deliveries selectable instead of the ridiculous RNG system they have in place currently. Nobody likes loot boxes, especially if they actually have an impact on gameplay.