Please bring back the smoother and a bit slower zoom in the gunner’s optics, after one of the last patches it jumps so quick that the eye loses track of details and moving targets. Feels like the zoom is hitting my head against the screen. Especially the outer areas of the screen are hard to control because they move the fastest when the image scales up, that’s why it is hard to track the environment when switching zoom power - even though I have a decent framerate (144 FPS) when playing in a tank.
Moreover, the longer (about 0,5 s) zoom feels more natural, like a tanker normally adjusting his sights by hand, and it fits the mood of Enlisted so well. The sudden jump that happens after the patch on “Making Enlisted a Better Place No.42” feels like done in a mid tier game whose developers don’t care about the details or immersion (and I know that Enlisted developers usually care about these).
This change fortunately hasn’t been done on all vehicles - on Allies vehicles in Tunisia, zoom-in speed is still comfortable as well as on engineer-built cannons. At first I thought the rapid zoom is some kind of a bug - according to the devblog, the speed of changing between views was supposed to be increased, not the zooming speed in gunner’s view.
Please change the zoom speed in the scopes back to the slower 0,5 s version, consistent with the engineer-built cannons.
Agreed. Disorienting and not very sweet for my pretty old eyes.
“decent”
Present speed is normal. You play not simulator, but meatgrinder with inadequate speeds of jumping/flying/faping/dying. Enemy will be able to kill you 10 times while you are aiming
Something felt wrong with the removal of camera zoom easing, and I didn’t what is was until you mentioned this.
Present speed is too rapid to keep constant control of this meat grinder you are talking about. With slower zoom I can keep track of the targets 100% of the time, which is crucial for survival in this meatgrinder, while after a sudden jump of screen there is a split second where eyes are disoriented and must reassess what is going on, and in that moment your target can run away from the spot you should shoot.