I’m not sure that this is a bug, I think it’s more an improvement.
sOON
Only 1 location on 1 map was fixed in the 1 issue report, but there are many more locations on many more maps with an unresolved number of bugs. It looks like fixing all the issues of the same type will require the completion of report #100 or even more!
Fixing 1 bug = 2 issues of a report is important.
So, in the future, will it can be to have a 3-issue report (3 to 6 weeks = 21 to 42 days) on how to fix just one bug?or more,Or even The number of reports of just this one bug fix that outweigh the number of reports of a major update?
Once again, I’ve wasted my life choosing to trust the devs, and just after the update, the video replay shows that the kills are still out of sync with the sound, the tracer rounds disappear, and the AA shots are out of sync (the enemy planes that are actually shooting are to the east, but the video shows that they’re very laggy, with the AAs facing west, and the tracer rounds flying to the east)

After updating to the latest version 47, the floating Iron Fist (which switches to the primary weapon after the Iron Fist is fired) is still present in the video replay.
That’s great and all, but I’ve run into a lot of players, both new and old, that are having/causing another issue:
When they give a squad order near structures, they THINK its to make their AI make use of that structure.
INSTEAD, the AI are breaking down friendly ammo boxes (which like rally points there is absolutely NO reason they should be breaking those down), and Sandbag walls (Their INTENTIONS were to have their AI take cover behind it, not break it down!)
Can we get separate squad order buttons for “use structure” and “destroy structure”? That way it prevents teammates breaking down fortifications by accident, as well as allowing them to order their AI to resupply ammo (if they are missing any) or take cover behind sandbags in certain areas.
This would be VERY MUCH appreciated.
@James_Grove would you be able to tell me if the commands for AI to refill from an ammo box already exist? I’ve heard some people say its a thing and others say that its not. So idk if it already exists and there is just a command hierarchy issue or what?
Doesn’t exist, so your idea is interesting, forwarded!
https://forum.enlisted.net/t/making-enlisted-a-better-place-45/121342#optics-adjustments-1
Speaking about optics adjustments, the rapid zoom still remains on most vehicles since a few patches ago. The old zooming speed was quite alright and natural, but now it gives a visual stun to your eyes when you are changing the magnification on tank gunner’s sights - and this can make you miss the enemy, and makes it harder to continuously control the changing surroundings (and it is quite crucial for survival in the dynamic battles in Enlisted). I opened a topic on this and it is not only me:
Speeding up the zoom like x5 was unnecessary. Kindly please bring it back to normal.
Not include Pz.w.42? The left and right movement distance of the vehicle commander is limited.
Why, they don’t waste their ammo whole ammo pool anyway?
As soon they reload their mag they get the original ammo from the start of battle.
You mean if they wasted bullets like a human and then decided to re-fill?
Now that’s interesting.
OH MY YES! This is something about which I WHOLEHEARTEDLY agree with you, why the hell is “disassemble” the default option on friendly structure?
While I do think that would be an interesting idea and would change a lot of balances as a whole, that isn’t why I’m asking about it.
The players I talked to would run through their ammo, switch characters, and keep going through ammo. They would try to tell their AI to go grab fresh ammo, so if they switched back to them, they had ammo ready to go.
Essentially having the AI just run and grab bullets for them.
How? Litteraly how? You people keep fucking saying that like it´s an inevitablity. Am I not allowed to gain any worthwhile experience while playing dedicated PvE? It used to be broken when the XP gain was 1:1 with Squads but you can just put a limit on it.
You can already do dailys in custom lobbies. In any case why do you eve care? Are you a dev or something?
I thought the same way until a few people figured out how to game the system and managed to earn hundreds of thousands of XP in a few days. They ruined it for the rest of us in less than a week.
I really hope they improve custom lobbies in whatever way necessary so that people actually start using them. It would be nice if console players had access to custom maps too.
Yep, it’s more than enough they’re abusing customs for 10000000% booster bonus matches.
The Panzerwerfer 41 Premium Normandy squad is still broken with the optics unable to look more anywhere but directly forward.
I´m still waiting on any news of that PvE stuff they teased when they nerfed custom battles. Atleast console players can turn on easy mode by matchmaking with only console players.
I don’t know if you’ve ever tried playing a fps on console, because it’s a lot harder than playing with a mouse and keyboard. Playing with a PC vs console could be called easy mode though, given the handicap.
I agree about the pve mode though that would be a fun change of pace sometimes.
Not news-worthy. The modular tank repair was, though. Why make 2 threads and not include it here?
Also, stop pushing content creators to promote these minor bug-fixes news posts. This is not a good way to promote the game (by creating boring repeated non-content). Please, be more smart. You guys can do a much better job at marketing and generating excitement for the game in the community, but you seem fixated on keep doing pathetic generic things. This will not attract the attention of new people. Come on.
Some engineer buildings need to be able to be dismantled by teamates.just to avoid getting trapped by another engineer build.
We can see this in tanks getting trapped between metal anti tank czecks, imagine a single door room getting trapped using Eng building that no one can destroy…
But, I do understand you.
Teammates breaking down strategic structures like ammo boxes should simply not be allowed.
Sandbags there should be a limit to stop people from trolling when breaking things down too.
–Also I would like to note that with tank repair mechanics being changed, its a wonderful opportunity to mention a possible change to what it requires to break down fortifications.
Its one thing to allow friendlies to break it down, but my point is that ENEMY structures should require the tookit consumable to break down.
After all, it requires an engineer to use some of his limited supplies to build them, it should require either an engineer or a consumable for the standard soldiers to get through them.
Plus, Tankers would then need to carry extra toolkits (which many people already do), in order to break down Czech Hedgehogs, allowing the tank traps to actually DO THEIR INTENDED JOB, by blocking tankers unless they spend a resource on it.
Lastly, it would help to reduce the grenade spam a bit as people would now need to choose if they need the grenades more, or a way to break through fortifications. It would actually become a conscious decision at that point and REALLY help with game balance.
3761 battles in 613 days but I never had this