- Motivated hydra(aka collision absence between zombies)
- Dmg calcucation lag
- Sounds issues when you can’t understand “where are those zombies?”.(I litteraly play without sound, because zombie might be on the right from me, but I will hear him from forward direction - feels like the same optimization as with colission (point #1) - to reduce server/PC/console resource consumption in exchange for gameplay quality)
- Yes
- No
0
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