Please, fix those issues, before proposing us to play within close ranges against fast motivated units again

  1. Motivated hydra(aka collision absence between zombies)
  2. Dmg calcucation lag
  3. Sounds issues when you can’t understand “where are those zombies?”.(I litteraly play without sound, because zombie might be on the right from me, but I will hear him from forward direction - feels like the same optimization as with colission (point #1) - to reduce server/PC/console resource consumption in exchange for gameplay quality)
  • Yes
  • No
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