Now Assault mode is no different from TDM mode and Defender team can’t go all-out to protect the capture point.
And this suggestions for improvement.
Please choose 1 on this 3 options.
Chage tricket 1000 to 1500 for Defender team.
Attacker team can’t get a ticket when they capture point.
Chage room time 20 to 30 min and time can’t reset when Attacker team capture point.
Think of the confrontation game mode. Once a point is captured, there is a lock or grace period put on the next point to allow the team on the back foot to catch their breath.
All they had to do to make Assault fair for Attackers was add something similar to the points they capture.
Example:
Attackers capture zone A → zone A gets a minute or two lock placed on it → attackers now have some grace to focus zone B before having to worry about losing A → if they take too long to capture zone B, zone A becomes contestable allowing defenders to retake it.
To me this seems like a good way of funneling players onto the objective. The average team is just too uncoordinated to be expected to apply high pressure in two areas at once without major ticket loss which can cost them the game.
Now it’s the opposite, defenders can be bled tickets because they HAVE to defend the point or lose the game. Attackers can camp in their grey zone and shell / snipe the point to win.