Please ban spawns in high elevations

I’ve suggested this before in regards to attic spawns, and I’m pretty sure it was implemented to the game at some point, but I’ve lost another match due to a poorly-placed spawn point built by a teammate in the roof of a building - which makes for an extremely enraging experience - and it reminded me to suggest this again.

In a game with a squad system and where players run with several bots around, allowing spawns in high elevations and in the upper floors of buildings is just asking for glitches, stuck bots and other troubles.

Remember that bots, moving in a squad formation, take forever to climb down stairs and actually reach the action zone (and, by then, the player might have already died by jumping off trying to rush to the objective, which will most likely be empty because the rest of your team mates are also stuck due to the stupid rally’s location).

I’m up for banning any spawn point that’s up than 5m above ground. I’m not sure how implementable this is in-game due to hills, but damn it, at least find a way to block it on the upper floors of buildings on most of the game’s maps, because it’s a horrible experience for everyone in the team when one dumb f***er (usualy a worthless camping sniper or deliberate glitcher) builds one of these (and it more than often costs you the entire match)!

3 Likes

Or make the bot smarter

9 Likes

May of been a new person, they may not know about this.

2 Likes

I agree with one exception.
Goebbels Villa - building rally point on top floor while objective is on ground floor is eextremely effective. And bots have zero problems there.

1 Like

How about an option to destroy allied rallies - maybe through some kind of vote system to prevent griefers, or people trying to steal your location for their own score.

This isn’t the only issue this could fix - if a spawn is exposed or camped, it would help stop your team getting farmed over and over.

Say 2 or 3 players flag a spawn, it gets deleted.

2 Likes

maybe add a system that detects when too many bots are stuck around a spawn point for a repeated period of time and then cause it to auto-delete. It would work too.