Hi, i would like to see some compensation for playing objective, like when i defend in Invasion as only one and im at bottom of team score, because i do what we need to do for win. Soo i would love to see something like on Overwatch, that you get some score for “Playing objective” that is that you defend objective as Germans in Normandy invasion.
It’s simple but I think this could be necessary. There are too many squads hanging back and not doing anything because they’re afraid of getting killed. I can not be the only one throwing myself onto the point. Extra points should be allotted to both Defenders and Attackers who are actually playing the objective.
Yeah, exactly. Once i had game in Normandy that we lost in like 7 minutes because no one except me was playing objective soo they just kept securing one point after another. But it happens in attack too, when there is a lot of people just camping in back instead of pushing cleared objective.
This is why I think Darkflow should remove the limited number of spawns in all game modes (unless your team just runs out of tickets). There are some cases where players need to learn the hard way on what to do, and what not to do.
Additionally if you have players on your team who can’t even spawn in while there are still plenty of tickets, there’s no reason for them to stay and spectate.
sorry to hijack this thread because i cant start a new topic for some reasone. but how do you play lone wolf? i only have squad in my gamemode
3rd level campaign atleast
I agree.
Too often I lose the match because people just camp in houses or corners, The worst part is even though I was playing the objective 99% of the time I end up lower on the score board than those who just camp.
Honestly just make a separate game mode for those people, And while we’re at it allow us to choose which game mode we want to play because, quite frankly sometimes I just don’t feel like assaulting and just would like to do conquest or vise versa.
I think the best way to resolve this is to increase points for those getting kills near the cap but not necessarily on it, perhaps just bringing over the current cap defense / kills we already have, to say within a 100m radius of the cap on invasion, and 50m on conquest?