Planes need either a complete rework or removal

I’ve been playing Russia Berlin and it’s just not fun at the start of the game when a plane whips the entire team by pressing space. I would suggest a few things

  1. rework planes
    Make it so planes attack supply lines outside the map while under fire from AI aa and planes. By destroying these objectives the enemy team might have a slightly longer respawn time. This would make it so planes don’t ruin the game for troops and tanks while still giving them something to do and help there team

  2. remove them
    I know that the first thing is a very big suggestion. So why not just remove them? This means no bullshit team whip at the start of the match as well as not having to spend times on proper damage models and bug fixes on planes.

Thoughts?

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First of all. AAs are in the game and they are legit super powerful. You even got a lead for bullets. Get use to that. Second of all. Planes aren’t as powerful at all as you think. The best thing is the rockets. But you basically only have 4 of them and then you have to fly for like a whole minute straight to get more ammo.

And second of all. Removing them completely would be just outrageous. It’s legit part of ww2. So as tanks. So just get use to the game or leave it. Nothing more. Nothing less. Because i bet the devs have better things to think about then some basement dwelling youngling being mad at planes in game.

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Actually for a squad based infantry game there’s no particular reason to have planes - they did NOT get used at the level we use them.

But they aren’t going away so meh

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At the start of the game, no one has an AA.
However, planes can drop bombs as soon as the game starts.

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I’d way rather have planes. Then some call of duty clone where we run around only with infantry shooting at eachother and have nothing else but infantry. It would take away even more diversity of the game that it already lacks.

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As i said i still can’t see how that’s a problem. Since technically. Heavy fighters are like a flying brick. Sure he’ll strafe you ones. But after that you will get him. So what’s the big deal?

Have you not played this game much??

carrying 500kg of bombs will destroy an entire side right after they spawn - then they go back and get another load inside 2 minutes…

Check out this guy streaming - he uses Ju-188 in Normandy - goes for 30-40 kills within 1st minute of game, then goes back and wil do it 2-3-4-5 times - picks on tanks 'cos they are easy if he can see them… Twitch

Game he’s in right now - 157 kills, and still flying…

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That’s why you spread out in spawn or having an interceptor/heavy fighter at spawntime can be super important.

It’s just a design decision.
Not like air/ground support struggles majorily of the time anyway by either beeing doomed by map design (in city maps, no open objectives) or a lack of coordination (noone marking) since rendering ground infantery legitly starts at ~500 meters altitude, just confirming if the divebomb you decided for is gonna strike hard or not).

I see your point, but the casualities can legitly be decreased drastically with ingame behaviour such as spreading out / spawning as pilot to instantly go for enemy bombing.

You dont’ get a chance to spread out - the lethal radius of big bombs is massive - you can’t run far enough, and it is quite hard to see enemy planes in this game.

Even if you start with a fighter you have minimal chance of an intercept, and then the damage model is such you won’t shoot him down right away anyway

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Im probably a solid 80h in. got about level 12 in the normandie tech tree. All i can say is busted is LMGs. They for some reason 1 shot everything with a single shot without hitmarkers at all. And will literally take out a full squad in seconds. Planes you still have to kinda figure out how to put your shots with rockets with an LMG in the game it’s just point and click. Like im not even ironic. It’s literally a sniper with a full auto trigger on it.

It’s not fun getting ass blasted at the start of the match just because a plane spawn camped you. You can’t spread out since you just spawned in. You can’t build AA since it would take to long. It’s boring to build AA and sit there looking out for planes. Also only four is enough to get around 15-19 kills a run.

Also I had two suggestions. One would be to rework them. The other being to remove them. Another thing is I shouldn’t get used to dying in the first few seconds of a game.

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You could thank Hathcock for that proving machine guns can be used as a sniper rifle by using a Ma Deuce instead of a normal rifle.

I posted when in CBT about planes being way too destructive and out of balance. This led to a vote about in or out. The majority said in. Well my lovelies, we must now suffer the consequences.
My simple suggestion was to introduce a realistic delay with a little bit of realism by having planes fly back to an airfield and having to successfully land and rearm.

Say 15 minutes and by this time the game should be won or lost. Goodbye planes.

Maybe just have a 20 second delay on planes spawning at the beginning of the match? that way most people will just pick something else for the first round of spawns and lets everyone spread out.

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Half the problem with the planes is the payloads - s the Axis don’t seem to suffer from span camping as much as the allies do… wonder why?? :thinking:

Или опубликуйте скрин итогов боя, либо не пишите ерунды… чушь полная пока что… извините конечно… но просто фразы без доказательств.

Evidence that German bomb loadouts are better than allied ones?

IS-153 with 6 x 82mm rockets vs Hs-123 with 4 x 50kg bombs
Il-2 with 5 x 50kg and Stuka with 250
Me-110C with 2 x 500kg, Pe-3 with 6 x RS132 rockets
Me-110G2 with multiple 30 and 37mm cannon plus 4 x 210mm rockets vs P-38 with 6 rockets and 1 x 20mm and 4 x .50 cal machine guns
Ju-188 with 6 (I think) 250kg bombs vs A20 with 4 x 500 lb (roughly 240kg) bombs

The 153 and 123 are probably the only 2 where there is some parity for hte allies - for the rest the axis bomb loads are considerably superior at every level

There is a competition for the Twitch streamers - who can get the most kills in 24 hrs - this guy is doing it with Ju-188 at Normandy - getting 30+ kills on allies spawns regularly, and often 20 in subsequent drops - Twitch

Have a look - you may learn something.

ETA - he’s got another 4.5 hours for his 24 hr marathon - apparently there’s $3500 riding on it!! :open_mouth:

We don’t need fancy reworks. Planes need only four things:
Longer distance to battlefield upon spawn
Longer distance to ream point
More accessible AA
Minor armament fixes

You could notice that on certain Berlin maps, they increased the distances of the spawn / rearm points and it instantly fixes any spam issues. If the AA became buildeable by any engineer without unlocks, that would make AA duties easy for any squad. And if we then just replace the rockets/large bombs with small bombs, planes would be fine.

no. This game is combined arms and planes are a part of it.

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По поводу научиться, я могу поспорить… с чего Вы взяли, что авиация должна быть проста и доступна всем ? Захотел любой игрок сел на самолёт и начал разносить соперника, так что ли ? Отнюдь. Может дело всё в том, что кое кому просто надо учиться/тренироваться скидывать бомбы пусть и по 50кг ? или нет ?)
То что Вы написали как доказательство, к сожалению весьма субъективно… про игру на 153м, я конечно промолчу, тут можно долго дискутировать.
А по сути вопроса, Ил, более чем играбельная машина, не сторонние наблюдения, стримы и т.п. чистые факты приведу. Своё личное. При адекватно поставленном вопросе команде, находясь в воздухе, мне показывают скопления пехоты и танки… что даёт в командном плане, за один заход от 5 -15 человек пехоты, и не всегда все ракеты уходят на танк… остаётся бывает… плюс поливая в предполагаемом движении пехоты, ещё 2 - 5 противников… сколько по максимуму получится ? 25-30 (с экипажем танка) ? Не так ли ?
Да авиации Оси, превосходит Союзников, но позвольте, они и исторически не были равны… если игрок умеет пользоваться авиацией не надо нагнитать негатив… а вот он… а вот они… дело всё в лапках, и не как иначе. Сугубо личные наблюдения, объективно оцененные собственные силы.

I hope you can read English better than the google translator gives me your Russian.
But:
I didn’t say the planes should be equal - you asked if I had evidence the Axis bombloads are better - I gave you evidence - and now you change the argument.

Allied planes in the game could have better bombloads - the Il-2 could be given 100 or 250kg bombs, the Pe-3 could have 100 and 250kg bombs. These are the same planes with a bombload that is perfectly historical.

Why do the axis get the biggest bombs their planes can carry and the soviet planes gets the smallest bombs?

1 Like