Plane Expectations Discussion

How about this:
If a vehicle is destroyed, vehicle slot is locked for another 10 or so seconds instead of being free instantly.
Additionally you can’t take one vehicle after another. Also multiple suicides should be punished and considered griefing.
That should quite heavily limit quantity of all vehicles.

For the OP - sorry but it’s too complex for me to answer like that.

For fighters I expect them to be ineffective against ground units, very effective against air units. Heavy fighters - I don’t know the difference. :stuck_out_tongue:
Attacker and tactical bomber - also don’t know the diff between the two. :nerd_face:

Wish to make the bombs be less effective against spawn points than currently, have a much smaller effective radius against rally points themselves. It’s ok to kill infantry, but it leaves a bad taste when I crawl and flank for 3 minutes, no enemies nearby like within 150m and then a bomb just wipes my well hidden rally point just because my bots thought it’s a good idea to shoot the other side of the valley and someone marked them. Let the enemy walk some, if I walked that much.

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i think that is fun the fun of 95% of the enlisted comunity.

the arguments fot the tanks is stupid, tanks has much more counter than planes: at gun, at rifles, explosive, other tanks, planes, fire.

the planes? idk other planes?

you dont even know how many times i spawn with my 8 man squad and 3 second i get obliterated by a fucking plane, with the premium i could pick my fighter and shoot down the enemy plane but im not rich and i cant purchase weeks of premium.

The coldown is already present.

In early days of open beta I could spawn a plane after another. Right now if I suicide just for xp bomb runs to spawn on another plane I get up to 2 min coldown befor my 3rd plane is avaiable again.

I do this just to get fast squad xp to level the plane squads. It Works.