WARNING!!!
This post is based on current progression system. As we were told, it’s going to be changed:
So this whole idea may not be applicable to the future progression system.
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Currently perks affect only player’s performance, exept for pasive healing perk. In my opinion perks should give at least passive bonus to AI, but not in the same way stars do.
My main point is to let you “customize” how AI work. For example: if you pick less sway then your AI will agro better at longer distances (and maybe worse at shorter to balance it), what is ideal for sniper class.
To not make AI complitelly OP I would do one of two things: remove bonuses form stars or make perks give bonus and penalty.
Of course there is the case where you may want some bonuses for yourself but not for AI, so I guess it’s time for poll.
[poll type=regular results=on_vote chartType=bar]
- Perks only for player (like currently)
- Perks only for AI
- Perks for AI and player (one perk affects both)
- Perks for AI or player (separate perks with shared equip slots)
[/poll]
If you would like to remove perks or overhaul them in different way than don’t vote as this poll is about system proposed in this post, not about perks in generally.
I thought also about changing AI behawiour but I guess it’s too complicated.
It’s only general idea, I haven’t spent much time thinking about it because new progression system is being developed. So it may have some serious flaws.