Good chart but I would definitely put to best possible tier because with that when you revive yourself you are already on full HP, normally you need 2-3 more medpacks after reviving to get full health
It is good until you get advanced medkits. Advanced medpacks can heal you to full with 1 use (as this perk simply upgrades normal medpacks to the level of advanced medpacks), fully nullifying the need for the medpack perk, as mentioned in the thread.
I have almost unlocked the Beretta 38 and only have received 2 Advanced medkits so far
I got 4 advanced medkits so far and only barely unlocked the M38 with 2 M38s in my inventory. But at some point you will have everything unlocked, lowering the need for that perk. That is something you should keep into consideration
Still, i have 4 squads with 5 equipment slots and usually have 3 medkits per guy, thats roughly 6x4x3=72 advanced medkits required to make the +200% healing perk inefficient
Today I learned about retraining soldiers for better perks. Added it to the thread, make sure to read up on that as well as it helps a bunch!
Most of the time you will still pick from the ones you were given making the system pointless, note that even clicking on the reroll would remove that perk, still the options you are left with are the same.
I’m yet to know what the “Veteran soldier class” means (as there is an upgrade perk to get soldiers to 5 stars).
This last highlighted line is either a lie or not implemented yet since the perks are the same with the same power/effect/numbers after rerolling into them. Again a developer to shed light is really needed here.
overhall, you took quite a lot time in making this whole thread, which, good time, effort and details. someone that knoes how to do things in big and well made around here <3.
but, i feel like ( with no offence, ) that your opinion should be out of the thread, since technically, it’s a suggestion of rebalancing some perks, delete others, or add more.
in poor words, i don’t get how or why you are judging perks by giving them a “grade”, it’s personal, and not consistent actually if you know what i mean. like:
i use this perk whenever i can equip it, because it’s usefull when you have to move fast, and keep up with the fight.
but i wouldn’t put it as a grade F.
again, it shouldn’t be avoided, since it’s great for sniper. when they have to take cover, reload, and stand up for shooting again.
same it goes for assaulter, and first i mentioned, it’s by gameplay style. and very situationl. but not pointless.
it’s just your opinion.
i disagree. most of the time it saves med kits pack so can be used when badly injured or downed.
but enough focusing on opinions. i mean, don’t get me wrong, i respect your opinion. because it’s fondamental of every single member of this community. but when making a megathread, i think that " grades " shouldn’t be used, since it’s for personal uses.
anyway, now i wanna focus more on this;
- i could agree on this one, but than it should take double of the requirement.
- i don’t think this would be accurate, nor gameplay friendly. i don’t think we would actually like to see a soldier that almost moves like a skilled reflex modern robots.
- i would disagree. because as right now, the soldier that has weapon switch perk it’s very fast. i still have to remember that in second world war, straps were kinda clumsy. not allowing soldiers to use pistols that quickly like now days.
- totally agree.
- couldn’t have been said better
- i would say 2*
- no doubt
- err, no. i don’t wanna see people recovering that fast. and after 5 seconds they are already to fight like nothing happened.
if this is gonna be a thing, i might suggest than to nerf it like in battlefield 5. you have health regeneration, but only up to 60/75% of the max health. - in my opinion should be removed. i used and my soldiers survived from 3 shots of a mosin. 2 at the legs, and one at the torso. took a fourth bullet to take down my soldier.
- err, i don’t really understand why this perk, but sure. since right now, your squad soldiers are an endless ammo carrier in your back.
- i would agree, but not at the point that will make shock effect useless.
- i would personally delete this park, and give it by default with each stars. since also in real life people with experience know how to reload properly the gun that they are using.
- fair enogh for me
- i’m worry that could be op. since weapons are still weapons with they stats and proper recoil.
- nope, no and never.
sorry, but in my opinion it should at least take manpower. since in real life, only experience engineer should be able to repair, and even if such, it requires good force. i dont only relay on real life aspect, but gameplay and common sense wise. - yep, this could work.
conclusion,
i’m sorry if i disagree with many points, but overhall, i think perk aspect it’s a really sticky and dangerous question. it’s already known that we can’t avoid supersoldiers, since the veteran class has been added. but at least we should limit this.
last thing, i think there are other perks needed.
especially for vehicle crew.
like, more perks for gunner, driver or commander.
more precisely,
- turn turret speed ( but i can understand that could also depend from vehicle )
- turn speed of the vehicle
- different manovrability ( better grip off road )
and many others.
if you got any others, be my guest.
overhall, good job for keeping alive the forum <3
The turn speed should be affected a lot by a soldiers experience because the tanks we have in Moscow have a lot of hand cranked turrets.
The drivers perks could be for example to make the tank accelerate faster since he can change gears better.
A loaders perk would be kinda obvious but really usefull.
I tried to grade the perks in comparison to similar perks. For example, if you could fit it on your soldier, why would you use stamina regen over more stamina?
After previous comments about some hidden tricks surrounding crawl/crouch speed affecting your speed when downed, I think I will raise it’s grade and update it’s detail description for it.
Climb speed is rarely used my an average player. I try to rate on average useage, of course you should always tailor your perk choices to your own style. This is mostly ment to give a general idea as to what is good/bad for new-ish players.
Unless you get out of combat and you know you wont get back into combat for a while, you would use a medkit to patch yourself up. Again, this is a matter of playstyle. Would you rather be ready for the next fight, or risk being unprepared to maybe save a medpack?
I’ll adjust some of the suggestions for the perk fixes, as well as some of the grades
as to the repair thing, I personally think it would be a great improvement towards team play. The devs could nerf the base repair speed by 50%, then make it 150% from how it is right now with the perk.
Lastly, I will implement your perk suggestions if you can give me accurate descriptions of how they should work.
Alright, I modified the thread according to your points, give it another read
To be clear: I do want the grades to stay in there, but I want to incorporate as much community feedback into said grades as possible. Just like with my balance megathread, there needs to be some kind of verdict about the strength of the perk for an average player.
can i just say you are my favorite poster on the forums here, you always give great feed back. i hope i get to play with you some day!
how to retain perks…i could not understand it pls help
retain as in keep,
or retrain as in get new ones on a maxed out soldier?
in keep! also tell me both if possible
you can not keep any perks when you send a soldier to the academy to level them up
you can new ones on a maxed out soldier by leveling them up past their max level. For each extra level, you get 1 perk reroll point that you can use to reroll one of his perks.
not so user friendly the academy …and also the logistics is bugged
If logistics is bugged you should make a report on it. This thread is ment for perks
Hi guys, how you doing? I am a newbie here, but I would like to say that both pieces of information are complementary. I think that the score is important, also inform that different person can have a different score beside according to your style of play. Maybe in the future, we can have a new list divide for Kind troops - variations Perks. Sorry about my english.
well, it’s a bit weird looking at 5months older post.
i wouldn’t reccomend you to watch them, as we had different topics since now.
but, welcome to enlisted, and our community forum^^