Suggestion 1: Penalize excessive squad losses to improve immersion
Description: I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.
Goals:
- Encourage more tactical gameplay.
- Reward players who preserve their squads and play strategically.
- Increase realism and match longevity.
Implementation ideas:
- Apply a small penalty in experience or points if several squads are lost too quickly.
- Introduce a warning system before penalties are applied.
- Offer incentives for players who keep their squads alive longer.
Additional Comment: Penalties for leaving matches and external factors
Observation: Currently, the system penalizes players who leave matches early. However, this doesnât always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.
Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.
Proposal:
- Implement a system that detects accidental disconnections or crashes.
- Allow a short reconnection window without penalty.
- Evaluate overall player behavior before applying sanctions.
If you want, I can help you post it or even polish it further depending on the tone you wantâmore formal, more passionate, or more casual. Just say the word.
TĂtulo: Suggestion: Penalize excessive squad losses to improve immersion
Message:
I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.
Goals:
- Encourage more tactical gameplay.
- Reward players who preserve their squads and play strategically.
- Increase realism and match longevity.
Implementation ideas:
- Apply a small penalty in experience or points if several squads are lost too quickly.
- Introduce a warning system before penalties are applied.
- Offer incentives for players who keep their squads alive longer.
TĂtulo: Comment: Penalties for leaving matches should consider external factors
Message:
Currently, the system penalizes players who leave matches early. However, this doesnât always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.
Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.
Proposal:
- Implement a system that detects accidental disconnections or crashes.
- Allow a short reconnection window without penalty.
- Evaluate overall player behavior before applying sanctions.
Suggestion 1: Penalize excessive squad losses to improve immersion
Description: I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.
Goals:
- Encourage more tactical gameplay.
- Reward players who preserve their squads and play strategically.
- Increase realism and match longevity.
Implementation ideas:
- Apply a small penalty in experience or points if several squads are lost too quickly.
- Introduce a warning system before penalties are applied.
- Offer incentives for players who keep their squads alive longer.
Additional Comment: Penalties for leaving matches and external factors
Observation: Currently, the system penalizes players who leave matches early. However, this doesnât always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.
Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.
Proposal:
- Implement a system that detects accidental disconnections or crashes.
- Allow a short reconnection window without penalty.
- Evaluate overall player behavior before applying sanctions.
If you want, I can help you post it or even polish it further depending on the tone you wantâmore formal, more passionate, or more casual. Just say the word.
TĂtulo: Suggestion: Penalize excessive squad losses to improve immersion
Message:
I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.
Goals:
- Encourage more tactical gameplay.
- Reward players who preserve their squads and play strategically.
- Increase realism and match longevity.
Implementation ideas:
- Apply a small penalty in experience or points if several squads are lost too quickly.
- Introduce a warning system before penalties are applied.
- Offer incentives for players who keep their squads alive longer.
TĂtulo: Comment: Penalties for leaving matches should consider external factors
Message:
Currently, the system penalizes players who leave matches early. However, this doesnât always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.
Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.
Proposal:
- Implement a system that detects accidental disconnections or crashes.
- Allow a short reconnection window without penalty.
- Evaluate overall player behavior before applying sanctions.