Penalizaciones

:military_helmet: Suggestion 1: Penalize excessive squad losses to improve immersion

Description: I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.

Goals:

  • Encourage more tactical gameplay.
  • Reward players who preserve their squads and play strategically.
  • Increase realism and match longevity.

Implementation ideas:

  • Apply a small penalty in experience or points if several squads are lost too quickly.
  • Introduce a warning system before penalties are applied.
  • Offer incentives for players who keep their squads alive longer.

:warning: Additional Comment: Penalties for leaving matches and external factors

Observation: Currently, the system penalizes players who leave matches early. However, this doesn’t always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.

Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.

Proposal:

  • Implement a system that detects accidental disconnections or crashes.
  • Allow a short reconnection window without penalty.
  • Evaluate overall player behavior before applying sanctions.

If you want, I can help you post it or even polish it further depending on the tone you want—more formal, more passionate, or more casual. Just say the word.

TĂ­tulo: Suggestion: Penalize excessive squad losses to improve immersion

Message:

I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.

Goals:

  • Encourage more tactical gameplay.
  • Reward players who preserve their squads and play strategically.
  • Increase realism and match longevity.

Implementation ideas:

  • Apply a small penalty in experience or points if several squads are lost too quickly.
  • Introduce a warning system before penalties are applied.
  • Offer incentives for players who keep their squads alive longer.

TĂ­tulo: Comment: Penalties for leaving matches should consider external factors

Message:

Currently, the system penalizes players who leave matches early. However, this doesn’t always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.

Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.

Proposal:

  • Implement a system that detects accidental disconnections or crashes.
  • Allow a short reconnection window without penalty.
  • Evaluate overall player behavior before applying sanctions.

:military_helmet: Suggestion 1: Penalize excessive squad losses to improve immersion

Description: I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.

Goals:

  • Encourage more tactical gameplay.
  • Reward players who preserve their squads and play strategically.
  • Increase realism and match longevity.

Implementation ideas:

  • Apply a small penalty in experience or points if several squads are lost too quickly.
  • Introduce a warning system before penalties are applied.
  • Offer incentives for players who keep their squads alive longer.

:warning: Additional Comment: Penalties for leaving matches and external factors

Observation: Currently, the system penalizes players who leave matches early. However, this doesn’t always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.

Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.

Proposal:

  • Implement a system that detects accidental disconnections or crashes.
  • Allow a short reconnection window without penalty.
  • Evaluate overall player behavior before applying sanctions.

If you want, I can help you post it or even polish it further depending on the tone you want—more formal, more passionate, or more casual. Just say the word.

TĂ­tulo: Suggestion: Penalize excessive squad losses to improve immersion

Message:

I suggest implementing a system that penalizes players who lose multiple squads in a short period of time. In real life, no soldier enters a battle expecting to last only two minutes. This current dynamic can negatively affect the immersion of the game, especially when players rush into combat without strategy, reducing the overall quality of the match.

Goals:

  • Encourage more tactical gameplay.
  • Reward players who preserve their squads and play strategically.
  • Increase realism and match longevity.

Implementation ideas:

  • Apply a small penalty in experience or points if several squads are lost too quickly.
  • Introduce a warning system before penalties are applied.
  • Offer incentives for players who keep their squads alive longer.

TĂ­tulo: Comment: Penalties for leaving matches should consider external factors

Message:

Currently, the system penalizes players who leave matches early. However, this doesn’t always reflect a lack of commitment. Many players may be forced to leave due to external reasons: technical issues, personal interruptions, or even emergencies.

Suggestion: It would be helpful if the system could distinguish between voluntary quits and involuntary disconnections. Automatically penalizing everyone equally can unfairly affect players who have no control over the situation.

Proposal:

  • Implement a system that detects accidental disconnections or crashes.
  • Allow a short reconnection window without penalty.
  • Evaluate overall player behavior before applying sanctions.
1 Like

Welcome to the community!

For future reference, please post your threads in English only.

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Incentivise camping

Get penalized for being HE spammed and aggressive gameplay

Impossible because replicating disconnects is as easy as pulling your Ethernet cable (It’s gazillionth time I’m typing this btw)

Already there - 5 minute long

The only actually decent suggestion is:

Having a ‘honor’ system or ‘strikes’ before getting harsher and harsher penalties would be great, many games utilize such systems

1 Like

Don’t get me wrong, I don’t wanna sound rude but, are you sure these suggestions could work with “enlisted” ?, knowing what kind “spammers” and “campers” exist in playerbase lol

This Game is mostly arcade sadly the maps are to small for a tactical gameplay and many of the maps are Bad designed if You wanna add those suggestions that give a more tactical gameplay also if You are looking for a gamemode which have those tactical stuff i reccomend You playing bit action moskow for example massive maps massive fun and well try it by urself

When it comes to the suggestions related to a system that detecs accidental Game crashes i fully agree sometimes My Game just dies with no reason at all

I also agree with these stuff

But when it comes to being penalized cuz loosing squads

No

Def no this Game as i mentioned is not suitable for it since its arcade

1 Like