Pay-to-Lose or intentionally bad Balancing?

Hello everyone,

I have been playing Enlisted for quite a while now, but what I am currently experiencing in terms of fairness and balancing between the nations just leaves me stunned and angry.

It is no secret that the USA and the USSR are excellently positioned in the game. But what really makes me boil is the audacity regarding the Sd.Kfz. 251. While comparable vehicles for the USA and Russia can be found for free in the research tree, I paid 25 euros for the German premium squad. For this price, I at least expect a fair, historically somewhat accurate model – but what I got borders on fraud.

Here are my research results (supported by tests):

Firing duration: The MG 42 on the Sd.Kfz. 251 overheats after a ridiculous 5 seconds of continuous fire. The free US and USSR equivalents can fire for up to 14 seconds.

Cooldown: The cooldown on the 25-euro model is 14 seconds, just as long as the competition, which is allowed to shoot almost three times as long. Where is the proportionality here?

The logic error: I compared the whole thing with a regular infantry MG squad. The MG 42 of the ground troop can almost effortlessly empty its 50-round drum without becoming immediately unusable. Why does the identical MG on a vehicle – where it should even cool better due to the airflow – overheat twice as fast? Unless my infantry are running across the field at 100 km/h, this mechanic makes absolutely no sense.

It feels as if the German faction is deliberately set up worse. This continues with customization: while with the Russians you can choose from a huge range of uniforms and equipment, the German ‘wardrobe’ looks extremely sparse.

From a historical perspective: it took the combined strength of the four largest nations (USA, USSR, France, England) to bring Germany to its knees back then. In the game, however, German technology is portrayed so weakly as if the developers are afraid of their own courage.

My Demand: Fairness does not mean that every weapon has to be exactly the same. But such massive differences in the core mechanics (overheating) are simply unfair and frustrating – especially when real money is involved. If nothing changes here, I see little hope for long-term motivation. Games like Vigor by Bohemia have shown how a solid foundation can be ruined by poor decisions and a lack of balancing.

I hope that this post is heard. I am just at the beginning of my research and will point out further disproportionate issues until something happens.

3 Likes

Es gibt keine Kostenlose APC mit MG - Techtree APC sind grundsätzlich unbewaffnet.

Ausserdem English only.

https://youtube.com/shorts/APNaCxvUdE0?si=He1EXxaYnyxuPG7W

https://youtube.com/shorts/Pu8AVpyfezM?si=HVB0dm054yfiV5z7

https://enlisted.fandom.com/wiki/M13_MGMC

Dann würde ich vorschlagen schau nochmal genau hin im forschungsbaum der Amerikaner…

Spielt wenn auch keine Rolle hier geht es nicht darum was Kostenlos ist und was nicht hier geht es um Unfäire Spiel Einstellungen :wink:

You need to post in English only in this forum.

I’ve taken the liberty to edit your original post. Please make sure to post in English only in future. :slight_smile:

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All right, I will do it

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That’s no APC, APC are mobile spawn points.

That vehicle counts as a tank, and practically one of the few AA tanks in the game. There are three more, the Japanese have one on their TT aswell, and Soviets and Germans have both an old event AA tank (the soviet one is very very bad actually)

What exactly are you even complaining about?
The purpose of that German half track is to find a nice spot to park it for your team mates to spawn. Having a MG is just a little bonus.

If you want to actually use a German halftrack with firepower, you should save lots of silver to get a chance to obtain the event SdKfz through silver chests, that one has a 7.5cm howitzer and a nice MG. You can only get it through lots of luck though.

No
All tech tree APC is unarmed
They’re just trucks

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I don’t know if you understood the topic, take a look at the Sd.Kfz. 251, it overheats after 5 seconds, 25 euros, so what is it for? A MG squad with the same MG42 has no problems, doesn’t overheat, and has no cooldown, but the Sd.Kfz. needs a cooldown after 5 seconds?? The Russian halftrack M3A1 is basically the same, only that you can keep it on for 15 seconds… figure out the logic.

Yes, this does suck, and you are not the first to complain about that. As a matter of fact, the overheat has been buffed recently, so it used to be even much worse, but in return its MG capacity got lowered to 50 rounds, used to be 100 i think.

The soviet APC has a 50 cal, which already is great considering it can take out other vehicles.

I will agree with you that this APC has issues - but, its an APC, you are not supposed to fight with it to begin with.

Okay, if I’m not the first to complain about this and they’ve wasted money, I’ll try to swallow it like everyone else… let’s just allow the developers to continue processing unrealistic content. I have a suggestion: wouldn’t it be incredibly realistic if every German troop only fired blanks? And instead, equipped the Russians and Americans with high-tech laser weapons? Logically speaking, that would be entirely in line with the developers’ intentions.

To be honest, the MG 42 does overheat at a ridiculously fast rate on the APC and should be changed.

3 Likes

The german event APC is better than the premium APC (except 1 point : the crew )

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This! It wasn’t the biggest complain I had about this game but the ridiculous overheat of Sdkfz.251 definitely is one!

I kinda get it from a balancing reason but then there’s really no need to artificially limit its capability, I don’t know why devs are worrying about APCs being too good at fire support, because the 251 has a really narrow angle of fire, plus APCs in game is really more used as APC instead of IFV, I’ve not seen a Sdkfz 251 firing its gun for ages.

Turning the carried MG42’s stats back to normal won’t hurt, this thing has only 50 rds of ammo on its belt in total and it wouldn’t buff it a lot by changing the overheat anyway, doing so will just make it historically accurate and also less Annoying to save us from overheating this gun when you only have 3 or 5 rounds still on the belt, where you’ll wait for the overheat, fire 3 shots, and wait for reload again.

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All APC squads are P2W since they have 6 members with better roles then in TT Truck squads and the APCs are armored and have at least MGs.

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Especially the logic between the SD-Kfz 251 and the MG ground squad… the SD-Kfz overheats after 5 seconds, but the ground squad with the same weapon miraculously doesn’t overheat…

I suppose it’s a way to “balance” the fact that it has 150 rounds, if I’m not mistaken. Tanks also have that capacity per reload, plus overheating. The only one without a round limit is the mounted machine gun that engineers can build, but it still has overheating. Infantry MGs would technically be pretty useless if they also had an overheating mechanic, but yes, at least an MG151/15 would have been better if they were ever used as fire support vehicles in the game.

The premium German APC is really made for BR II.

The event German APC is minimum BR III but is still the best German APC at BR V.

You can’t really get an MG42 at BR II any other way that I can think of, and it was meant to compete with the Soviet premium APC with the large MG which also overheats quickly if you have ever used it.

The machine guns on both the German and Soviet APCs are very accurate and can be useful for picking off groups at a long range while moving back behind cover when it overheats or you have to reload. They can also shoot down planes if you angle it on a hill or if the planes are flying low. Other then that, use the radio man position to call in artillery on the enemy point and then find a good place to park which is hidden near the point and then farm passive XP from people spawning in.

Puma coaxial MG says hi.

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7.5cm event spg puma also has a MG42 right? There are quite some later war period tanks with MG42 instead of MG34