Pay-to-Lose or intentionally bad Balancing?

Hello everyone,

I have been playing Enlisted for quite a while now, but what I am currently experiencing in terms of fairness and balancing between the nations just leaves me stunned and angry.

It is no secret that the USA and the USSR are excellently positioned in the game. But what really makes me boil is the audacity regarding the Sd.Kfz. 251. While comparable vehicles for the USA and Russia can be found for free in the research tree, I paid 25 euros for the German premium squad. For this price, I at least expect a fair, historically somewhat accurate model – but what I got borders on fraud.

Here are my research results (supported by tests):

Firing duration: The MG 42 on the Sd.Kfz. 251 overheats after a ridiculous 5 seconds of continuous fire. The free US and USSR equivalents can fire for up to 14 seconds.

Cooldown: The cooldown on the 25-euro model is 14 seconds, just as long as the competition, which is allowed to shoot almost three times as long. Where is the proportionality here?

The logic error: I compared the whole thing with a regular infantry MG squad. The MG 42 of the ground troop can almost effortlessly empty its 50-round drum without becoming immediately unusable. Why does the identical MG on a vehicle – where it should even cool better due to the airflow – overheat twice as fast? Unless my infantry are running across the field at 100 km/h, this mechanic makes absolutely no sense.

It feels as if the German faction is deliberately set up worse. This continues with customization: while with the Russians you can choose from a huge range of uniforms and equipment, the German ‘wardrobe’ looks extremely sparse.

From a historical perspective: it took the combined strength of the four largest nations (USA, USSR, France, England) to bring Germany to its knees back then. In the game, however, German technology is portrayed so weakly as if the developers are afraid of their own courage.

My Demand: Fairness does not mean that every weapon has to be exactly the same. But such massive differences in the core mechanics (overheating) are simply unfair and frustrating – especially when real money is involved. If nothing changes here, I see little hope for long-term motivation. Games like Vigor by Bohemia have shown how a solid foundation can be ruined by poor decisions and a lack of balancing.

I hope that this post is heard. I am just at the beginning of my research and will point out further disproportionate issues until something happens.

1 Like

Es gibt keine Kostenlose APC mit MG - Techtree APC sind grundsätzlich unbewaffnet.

Ausserdem English only.

https://youtube.com/shorts/APNaCxvUdE0?si=He1EXxaYnyxuPG7W

https://youtube.com/shorts/Pu8AVpyfezM?si=HVB0dm054yfiV5z7

https://enlisted.fandom.com/wiki/M13_MGMC

Dann würde ich vorschlagen schau nochmal genau hin im forschungsbaum der Amerikaner…

Spielt wenn auch keine Rolle hier geht es nicht darum was Kostenlos ist und was nicht hier geht es um Unfäire Spiel Einstellungen :wink:

You need to post in English only in this forum.

I’ve taken the liberty to edit your original post. Please make sure to post in English only in future. :slight_smile:

All right, I will do it

2 Likes

That’s no APC, APC are mobile spawn points.

That vehicle counts as a tank, and practically one of the few AA tanks in the game. There are three more, the Japanese have one on their TT aswell, and Soviets and Germans have both an old event AA tank (the soviet one is very very bad actually)

What exactly are you even complaining about?
The purpose of that German half track is to find a nice spot to park it for your team mates to spawn. Having a MG is just a little bonus.

If you want to actually use a German halftrack with firepower, you should save lots of silver to get a chance to obtain the event SdKfz through silver chests, that one has a 7.5cm howitzer and a nice MG. You can only get it through lots of luck though.

No
All tech tree APC is unarmed
They’re just trucks

I don’t know if you understood the topic, take a look at the Sd.Kfz. 251, it overheats after 5 seconds, 25 euros, so what is it for? A MG squad with the same MG42 has no problems, doesn’t overheat, and has no cooldown, but the Sd.Kfz. needs a cooldown after 5 seconds?? The Russian halftrack M3A1 is basically the same, only that you can keep it on for 15 seconds… figure out the logic.