Yeah what a shame, I actually do this all the time nowadays. Walking back to your own objective doesn’t work - the best thing to do is always to kill yourself and your squad - which will still 100% cause the paratroopers to be first on your own objective.
“Walking back to your own objective doesn’t work - the best thing to do is always to kill yourself and your squad - which will still 100% cause the paratroopers to be first on your own objective.”
When an objective is being loss, you have to prepare yourself to retreat. Tactics skills are implied.
When your point is captured you should not be surprised at all and you should have a pre-determined paths to back-up. In enlisted you know if the enemy team will succeed to capture few seconds before.
It’s enough to retreat. You’ll then arrive before paras for sure.
“I dont know - behind your own frontline one could expect some protection from these things.”
In Berlin, IRL I mean, few King Tigers were disable by russian mines. Sappers did place them, even if the territories were under german control : infiltration.
Infiltration is literally what paras are made for. In battle you should be always aware.
“The only thing that has “sKiLl IsSuEs” here is your brain.”
No need to insult him this way, speaking about skills does not need to speak about someone’s brain this has nothing to do with that. Skills are about theories and experiences.
That’s just stupid and curse but we know no one wants to question the fast-paced gameplay and it’s OK to abuse the defenders because they have no rights.
Current paratroopers are no longer as effective as before. They were indeed unbalanced in the past, but now they are not.
Except the soldier you directly operate, other members of a paratrooper squad now need longer time to land, making it easier to be detected and wiped.
If you think it’s op for paratroopers to jump directly into the cap, you can try it yourself. This is basically suicide in intense matches.
They are indeed excellent infiltration units, after all, this what paratroopers are for. But using them also comes with huge risks, they can enter the enemy’s rear more quickly but are also easier to detect. Ordinary infantry can also sneak behind enemy line and are less likely to be detected, but it only takes more time.
The argument for retreating and falling back in advance doesn’t work when the game doesn’t give us an idea of what the next objective is going to be so this argument is pointless
Well then that means we need better matchmaking then so we can counter it because the person fighting against an entire team by himself or a few players short doesn’t have much of a chance to stop the steamroll
I’ve read the comments and it’s pretty much anyone complaining about paratroopers and the grey area. The zone has been there since the beginning of the game, and I have to say that when I started playing the game it bothered me too, pointing out that there were tanks in the grey zone that couldn’t be destroyed. As the game progresses and you gain experience, even these tanks can be destroyed and quite easily if it’s in range, by tank and if it’s more hidden, by plane and believe me, it’s possible to destroy it and it’s not hard. Next are the paratroopers and here again the solution is simple and that is to watch the sky. The paratroopers can be heard and you can see where the paratroopers are dropping. Two ways to get them 1) shoot them down while they are still in the air 2) wait for the landing site and deal with them there. As some here write it’s about tactics. Unfortunately, tactics are all about the team. I played engineer yesterday and the US had to occupy a point I note they had about 900 resources. I fortified the point with the engineer, equipped it with ammo, barbed wire and mined it, I placed our spawn point as close as I could and buried it in the ground so it wouldn’t be seen. The U.S. lost all 900 resources and didn’t take any more.
It’s true that since the merge, the map I play on are rarely the same, but here a tip I can give you :
When your team has been wipe-out and there are not enough men to defend the point (when enemies will capture it for sure), run near your spawn points. Most cases you will be near the next objective.
I play as defender too you now, they would have even more chances of winning if the greyzone were non-existent. As a defender, we cannot do any forward ambushes : so frustrating.
I know it can be easy to kill them by other ways, it’s not the problem. It’s frustrating when you can destroy it now with your infantry but the game doesn’t let do this. It’s absurd, because of grey zones we lose time and lives, that’s not okay.
This might be true, yet I would argue that this is exactly the problem with this whole discussion.
Attackers want to spawn camp the defenders, while Defenders want to spawn camp the atrackers - even though that should not only be impossible to do, it even makes no sense. Same as people walking 400 meters just to revenge kill a hostile tank.
People are supposed to fight over the objective not spawn kill. All this behaviour does is create toxic gameplay where everyone’s just trolling instead of playing the actual game.
Ambush does not equal spawn camp…
Ambush means surprise enemies by shooting at them from a hidden position.
There is nothing toxic, it had diversity to the tactics.
So about 75 meters forward the objective points, one or two squads would be positionned and wait for the first wave to pass and shoot them from behind. Nothing to do with spawn camp.
The attacker could also do the same, flanking and let the most soldiers to pass, then bang bang bang.
But this would likely not work for one reason, AI bots see you even if you hide
Grey zones mechanics is horrendrous, and paras are really strong if well used : not unbalanced though