Paratroopers are BS for balance

The way it is now, paratroopers are by far the best squad you can possibly put in your lineup. Being able to drop anywhere on the map is already gamebreaking in and of itself, but being able to select any loadout upon landing is above and beyond, particularly because the engineer is included. The dude can even build an MG nest as if spawn points behind enemy lines weren’t enough.

Strong players/premades use this to capture points before the enemy even has a chance to get there - Weak campy guys use it to get extra mortar and sniper spawns, guaranteeing they will never have to put themselves at risk (great way to lose but people camp gray for entire games anyway).

I think they need some kind of hard nerf before further development. They invalidate other infantry squad options & reinforce heavy spawncamping as the meta. Adding them (with para 2’s etc) to the regular campaign is a bad idea.

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Before the R****S :monkey: :monkey: :monkey: can get there … by principal those players never leave their beloved spawn so …

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That’s not what I’m talking about. Even if everybody constantly respawns and runs to the next point when they can, you can still cap as attacker before defenders can get there. Depends how fast they die on the previous.

It’s easy, good power fantasy strat for people who usually take L when solo P:

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Nah, if you spawn too close to the enemy point - you ll die as soon as you hit the ground, or if you choose super-safe position in flanks - there shall be either nowhere to make any impact, or you ll die from random enemy guys who also decided to flank, not to mention you cant place rally points in defending position too close to the enemy or too far from the point, on the attacking side it doesnt make much sense either cos you can use your legs to flank people from the closest spawn point anyway, so I would say paras are not that much more effective as any other specialized ground squad, but much more fun.

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Paras don’t need nerfs.

Playing field of maps just need to be larger, as the cap zone also should. And with this, cap time might need to be slowed a bit, or at least have a delay long enough for the defense team to fall back.

Paras are fun. Sure, df is scummy enough to paywall them in Normandy, thus making them p2w (p2w is something better than regular free things, or simply only available with money). The correct move would have been to make paratroopers available for regular progression as well.

But I’m not surprised anymore by their crooked behavior at this point: They don’t even TRY to hide it.

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Adapt. Overcome. Improvise.

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That’s still not what I’m talking about. You don’t cap the point with the paras. You use them to build a rally on the edge of the PREVIOUS battle area, suicide squad when you cap, and instantly spawn on the rally for the next objective - Usually ~60-80m distance from the next point.

All these posts make me think a lot of people haven’t been part of or fought against premades. This is literally what they all do, unless they farm kills.

Giving up on balance because YOU personally like to abuse a broken meta doesn’t make it less broken.

Doing all those things still doesn’t fix the problem. Paras are still better than all other squads, even with your suggested changes, since they affect every squad type. Paras are every squad type. It’s stupid. Using them is not even a choice, unless you like gimping yourself intentionally. They need scaled back.

Winning is no issue, I use them just as much as the next guy. Game just worse with them because there’s no frontline anymore.

They’re not better than other specialist squads.

What paras do well, is to drop where you want and hopefully take advantage of flanking maneuvers, something Enlisted DESPERATELY need. They are welcomed in that sense.

Yes, they can use many different “kits”. However those are more often than not, basic ones.

Which makes paras ok at everything yes, but master of none:

  • they will never be better at caping than 9men riflemen squad.
  • they will never be better at offense than full auto assaulters squad
  • they will never beat engineers squads at building stuff.
  • they cannot spam flames (thank God)

Etc.

And like many things in Enlisted, they are used poorly: many less experienced players drop em directly on enemy caps, stupidly dying the second they touch the ground (or even before!), instead of using them to flank carefully.

I don’t see abuse here. Only shit from df that paywalled an entire mechanic in one campaign, and put it event exclusive in another.

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  1. They are better than capping than riflemen because they can come from any direction and won’t get mowed down on the way if you drop correctly, like you yourself mention.

  2. “Better at offense” is a completely nonsensical thing to say. What is an offense and how do we measure it? By the way nobody right in the head uses assaulter squads on pacific, engagement range too long and available SMG’s too crap.

  3. They beat engineers at building stuff, every time they build a rally point which would take the engi several minutes to maybe get in position for, if he doesn’t die on the way. Spamming structures is bad if you like winning, you only need a few.

  4. You right, I guess they can’t shoot flamethrowers through walls.

  5. Adding my own point because you didn’t address it: They are best because they can fill any role. Even if they are optimized for none, they do each effectively enough, that simply having the choice always available makes them superior, for obvious metagame reasons. Choosing where to land only adds to this.

I’m not complaining about people using paratroopers badly. Using them badly does nothing, same as any other squad. We are both abusing OP squads, because they are OP. I don’t think there’s any point in pretending it’s about “the fun” when they turn every round into deathmatch chaos with friends and enemies on all sides.

Your OP is 100% correct.

Just be aware that you’re going to get a lot of shit from the veteran players who paid $60 to exploit the game with the para-squad.

Normandy campaign is ruined when there’s paratroopers in the mix.
I should start tallying the number of times an objective is captured… only for the attacking team to start capping the next objective before the defenders have even retreated to defend (or spawning from base-point, and having to run the distance to the objective).

Wait. What?

The last Japanese SMG unlock is really good and can kill at distance. The allies have decent SMG’s in the pacific as well.

Cry me a river !

I disagree. If it is kept as event and premium squads, then it will be the minority that will get the paratroopers and the lucky or paying few will just win. It will be better for balancing if it is more accessible in other words in the campaign. However, it should be in the position of riders in Tunisia or slightly behind, since making it too easy to get is a little bit bad. Also, it is not as powerful you say. Remember, the enemies do also have paratroopers.

Also, only normandy and pacific have paratroopers. That means Soviets have nothing what so ever, so it is inevitable that there will be campaign tree paratroopers.

SUBJECT: Paratroopers—OP or not?

I’m not a veteran, and the only paratrooper squads I have are in the Pacific from the free event.

I got rolled hard by a bunch of Chinese players on one of the Pacific maps because they were using paratroopers; of course, we lost the match. But, we didn’t lose because of the paratroopers: We lost because we had a bad team. In fact, most defense matches are lost because team members won’t get on point to defend—paratroopers or not.

I believe paratroopers are a good addition to the game: They create an additional challenge for the defenders (who must adapt to the new environment involving paratroopers), and new opportunities regarding strategies and tactics for the attackers. Plus, running everywhere can get tiresome on some of the larger maps; so dropping with paratroopers eases that chore quite a bit. In addition, they add a bit of fun to the game—which is, of course, one of the main reasons for playing in the first place.

Saying that paratroopers are OP is no different than saying that “flame” squads are OP, or pilots, or some other squad. Each squad in this game has both strengths and weaknesses. Used in the wrong way or at the wrong time, every squad that is considered OP in this game will be wiped out fairly quickly.

I’ve seen posts in the forum stating that tanks in this game are OP—which couldn’t be further from the truth if you’ve ever played other games with tanks that are much stronger than in this game. So it’s a matter of opinion when it comes right down to it.

Anyway, like them or not, paratroopers are here to stay. So I suggest you adapt your tactics in order to deal with them.

Just like Call of Duty Warzone.
skydiving-call-of-duty1

Fantasyland Scenarios. Solo C47’s that run suicide missions with a squad of elite Paratroopers. Of whome, are precision-dropped into the middle of an active battlefield (in broad daylight). Totally checks out :rofl: :rofl:
imagination-mayor-of-imaginationland

Just stop already. Repeating yourself countless times wont make you heard more. Go play HLL or something.

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Go play Apex Legends or Fortnite, if you want fantasy games.