Paper Door became Bulletproof

Bring Back Old Wallbang System Or Fix This : )

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there’s no door there…

Bug related to penetration, all from a very irresponsible previous change to balance HMG in such a stupid way of change all wood to equivalent of 15mm armour steel. Penetration is brought back after 4 month from that change, but because they did not give a universal algorithm and correct penetration power of bullets, but just assign very thick armour value to some wooden wall, minor bugs take centuries to fix from this small group of developers.

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Realism!

It was fun to completely annihilate whole moscow wooden villages with HMGs. Yet crybabies yet again were instayelling how OP it is, so we have now this. Completely boring nonsense.

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People giving out opinions might not be a problem if developers themselves play their own game and know it works, but it is not likely to be the case here.

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They play it, but they’re too scared to oppose community.

Totally agree, the crybabies have ruined (and continue to do so) this beautiful game. I always said and still maintain that the crybabies are the worst thing that could happen to this game, I still remember when the 50kg bombs of the bombers (or fighters) were very realistic, now they do less damage than a hand grenade.

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If it only were just a joke but it’s not, just watch his latest quit :

Probably because of the doors. Those silly, silly doors !

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moscow was fun when there was no HMG. shooting tanks and infantry through wooden walls was entertaining. now they behave like every wooden house is steel bunker…

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Shiivex is a bad player.

But, nothing new on that Pic.


this is your 10 stack skill players right? :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Play against n…bs is not my daily task in this game : )

so, shooting through 6 buildings into the enemy spawn was not OP?

dont get me wrong, completely removing wall penetration was lazy, but still a better solution than simply “going with the flow”

That is not the fault of HMG but the fault of these buildings.

The problem comes from HMGs got physically accurate penetration power but normal guns dis not. As full power rifle have only 1mm of penetration power in game while about 5-10 mm in real life, so in earlier versions, they had to make these wooden buildings 0.1mm to allow penetration, while it should be around 2-3mm armour steel equivalent in real life. So when HMGs are introduced with realistic 30mm penetration power, these building just like paper.

So they should give accurate penetration power to normal guns and accurate thickness to walls. Then the quite accurate penetration simulation model already in game will do its job, to make these rounds lose power and accuracy significantly after penetration (you know how thin side armour of AB41 are, M2HB still take multiple shot to kill a crew), and not worth to be used to penetrate buildings any more, except the player really knows exactly where the enemy is and continually fire a lot of shot at that location.

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maybe if we keep this issue up, the devs will not forget to reimplement this mechanic in a “good working” state, who knows.

But yea, you are right, the HMG weren’t the reason for the overpenetration.

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Laziness of the developers is really wasting some really good resource from Dagor Engine, some algorithm or model such as penetration and post-pen damage is already quite industry leading due to War Thunder, but they are even not willing to just search and type in some simple data.

It is a more serious problem when different part of the developer team do not have enough communication causing inconsistency, which could lead to very unpredictable bug or game-breaking unbalancing. Like that time, the developer give realistic penetration power to HMGs may want them to be able to damage vehicle like in real life, he/she knows realistic penetration power of cannons and realistic equivalent armour values of armour vehicles work well on in this game with the help of accurate penetration simulation model, but did not think about the wooden walls are already assigned with very unreasonable equivalent armour value to cover up incomplete work of another developer/group.

Forgot to mention another related problem, which is rifle calibre vehicle machineguns were more effective than infantry machineguns when penetrating wooden walls, even same model, because data of vehicle machineguns are copied from War Thunder so they have 5mm(normal round)-13mm(AP round) of penetration power while infantry machineguns have 1mm only. I just saw this problem become more significant when extreme light armoured vehicles like SPAA truck is introduced, infantry machineguns just do unreasonably low damage to them (150 round do not destroy tyre or engine) because 1mm penetration power means even not able to penetrate thin structure steel or tyre.